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A member registered Jan 09, 2015 · View creator page →

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Well, I guess, it's not for me. I might just not have enough patience to "get it", but anyways, the results are still the same - me being frustrated, questioning time spent and all the praise. I've learned about the game from Bob the World Builder, and am immensely disappointed by that recommendation. Maybe this feedback will save someone's time.

  • First of all, there's more lore on this itch.io page (that lore is still vague, there's not much to it except "yeah, it's Polish"), than in the game itself.

    Like, who am I? What goal do I pursue, except "crafting six special abilities"? Consequences of what events pushed me into this endeavor of getting killed in the mountains?

    There's no fluff, no narrative value, no cultural value. I've learned nothing about "Polish mountains" and "culture and art" of highlanders, except several Polish words - and even those have no transcription, so I can't even read them properly. Futile effort.
  • Second main issue is, the roll values and difficulty ratings are broken, and not supported by any thought or game sense. To unlock even a possibility of beating the game, one needs to roll 12 on 2d6, which is a 2.7% chance to start with. Hell, that's half of the chance of rolling natural 20 on d20! 

    Rolling 2d6 also gives not a linear chance, but a Bell's curve, meaning that most of the time new locations would be either Deep Woods, or a Meadow, with these two locations having almost 65% chance of all possible rolls (values of 6 to 9). And these two give us just an Encounter, and three out of six Encounters are the ones that deal damage either by the trap or by the combat, even if choose to avoid the combat (yeah, Meadow lets escape with no damage taken, that's not the point). Forth option is a riddler, who, if you decide to play, with 50% chance will smack you in the face too! That's like 66% chance of getting punched in an Encounter!

    In other words, rolling for a new location has a ~33% chance that the player just gets punched in the face (~45% if you try to solve the riddles, too), with nothing to it. No progression, no choices, no gains, nothing!!!
  • Not to mention that the combat itself is described as vaguely as it can be. It is implied to have rounds (named turns), and it's kinda implied that the enemy does no actions, only reactions as a consequence of bad rolls, or... start of a new turn (Undine). 

    To quote ("Enemies", page 11): "Failure means that the Enemy deals damage to you – subtract the points from your HP."

    So does "Hajduk (court guard). 3 points, deals d4 damage" deals 3 points of damage, fixed? Or does it rolls d4?

Everything else doesn't matter, at this point. After giving it a good hour, I give up. I've gained nothing, I've learned nothing, and get quite the opposite result from the expectation of "exploring mountain wilderness and weirdness... [with] ...the atmosphere of folk tales about outlaws and knaves from Polish mountains, their culture and art".

It definitely doesn't help that I must constantly turn the pages from locations to encounters, to enemies, to items and prices, back and forth. The rare case of printed booklet being less satisfying and useful, than the digital version opened on the phone.

Honestly, one simple rule could make this experience so much better - ability to see what lies ahead by rolling locations right after rolling for available paths, with maybe exception of Deep Woods. I might give this game a second chance with this ruling, but considering everything, I doubt it, honestly. 

My honest opinion - this game should be coded into a simple single-page app, with all its binary logic "if this then that" fitting perfectly for the medium, having no variability or narrative choices in it. Yeah, me too enjoy myself some fiddling with pen and paper, rolling physical dice - but not to the extent of doing it just for the sake of doing it, which this game mostly is about. I guess, it's not for me at all.

______

With all the best regards to the author and the team. This feedback is not a personal attack, it's a critique of form and rules of the game. I appreciate the people, the effort, the goal, and the craft of this game, and am only unsatisfied with the game itself, as a final product that I've experienced. <3

Gotta pick this up ASAP. My group had a blast with Slayers, the game was easy to prepare and to host, and super fun to play.

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A year later after the purchase - yeah, still very, very amazing game :D
So, what's good? 

Currently I'm working on second campaign, looks very promising. To level up the combat, I'm making 3d-printed FDM flat miniatures. They still need some work, and I'm yet to figure out how I'm gonna paint them, but yeah, they look kinda like this (only Republic's basic units are ready rn):

Kinda tried to paint them with colored pens - honestly, looks like I'm gonna stick to these guns, haha.


The one main takeaway from the first campaign - since we don't have hex field with big hexes, had to homerule scales and distances. Basically, I've divided "bix hexes" to smaller ones, turning those into "areas". This way this ruler was born, gotta place it's end on mini's head and then check in which area possible target fits. Having several of these during play helps with the combat a lot, allowing players to measure distances and test LOS of their Frames right on spot.


I also made a whole bunch of basic terrain and obstacles - rocks, buildings, fire tokens, turrets, etc., but those need rework, especially since I'm going for that "flat" oldschool look.

Later in January I think I'm gonna try and make several digital maps, for VTT and using with portable projector. We'll see how it goes. Meanwhile, if this looks promising - leave a reply or something, and we'll figure out where should I upload these .stl

Oh yeah, they can. The Gunslinger truly slays in this game.

All three. That stings, yep))

Okey-dokey.

Backgrounds are a new optional ruleset being added to Slayers later this year.

I guess, this never happened? There's no Backgrounds in Slayers 1.5, as far as I can tell.

Is there a typo in DEADEYE Character Sheet? In the supplement it says:

"QUICK ACTION - ANALYZE

Study the actions and behaviors of your foe, then choose one benefit. You cannot use Analyze if you take a Move action this turn."

, while in the Character Sheet it's same copy pasted Ready Action: 

"At the start of combat, after the turn order has been established, you may Analyze for free."

Simple desktop wallpaper I've made to set the tone while preparing for the upcoming game session. Again, amazing game!

Gotcha!

Hi! Great game, we are very excited to play it! Quick question - spending Tensions allows Frame to gain extra action in the same turn. Does, that applies to the Move/Sprint, so it is possible for a Frame to get away from the battlefield in one turn by spending all the Tension on movement?

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Any way to subscribe to some waitlist/mailing list to keep track on updates? This is so amazing, can't wait to play my first session, got my gang all hyped up too! Planning on my first session and having a blast.


Among others we played Cy_borg quite a lot, and most remembered was a session in G0, so after seeing QZ it was a no-brainer to pick it up and give it a try. Having played all the ordinary Stalker/Metro/DayZ/Into the Radius games, the world is just building itself. Delicious!

I've made some map and custom charsheets for my dudes and gals, feel free to take it and change it anyway you want.

Got it! Tnx :)

One of my players spams Missile Barrage almost every turn in a combat. I know I can homerule it, but question remains - does Offensive modules supposed to be reusable or disposable?

Oh, thank you! Good point on notification too! :)

Might be the right time to switch to Unity? Idk, I'm myself stuck with GM:S, but it really feals like abandonware in comparison to GM2 and others.

This topics tho... :D


Take care, fam.

Oh no! I'm so sorry!

You can try new version "blackbox-stable.exe", it should be okay - I hope so :)

Great! That's exactly the feel I was hunting for :)

Thanks for the feedback!

Noice!! Good job!

I feel you, bro :D

I'm a game-designer myself, and while I'm pretty good with GameMaker and it's GML, coding is still kinda tough thing for me. It's fun, but really takes A LOT of effort.

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Haha, no worries :D

Also, if you need some motivation - I'm gonna spread some word around the Twitter about Conception ;

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Great software for making personal game-jam kind of challenge!

I was feeling lack of ideas to practice in game-making, and this thing is just God-send ^_^

Would you kindly add "Save generated item" feature? In order to save my item and use it for further reference, I had to make a bunch of screenshots and edit them in Ps to something like this - https://imgur.com/FuIapmn