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RoseVulpix

15
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1
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12
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A member registered Jun 14, 2020 · View creator page →

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Cute little platformer. Inverting jump direction is fun to deal with when doing things

Disguising the rhythm game in this way was really cute. I'm sad the other levels were out of scope cause I'd have liked to hear other funny songs made from destroying the trash.


Also fairy. Fairy good.

I didn't manage to beat it but the art style, dialogue and music were all clever enough to leave a rating. Very polished visuals and styling.

I genuinely have no idea how you are supposed to manage the track and fix things at the same time. Not saying it's bad, I enjoyed it a lot but I feel like it was meant for multiplayer and people managing different tasks than running back to the start of the train to change tracks with how fast it goes. I genuinely had no time to change tracks. Like, one person for managing the tracks, one for managing cargo and one for fixing things.

Gets a lot of points from me for genuinely putting the player in a floatie. Adorable.

I love optimization things, and the random buildings at the start of each era were a neat way of making sure the player always built things in a different way. Looping civilizations in general was a cool concept for loops. Music was just cozy to listen to while planning, I liked this a ton

That concept of controlling through those loops is *fascinating* I think that was super creative. Having to remember where you are on the loop when moving between them causes some fascinating gameplay opportunities.

There was a shocking amount of map to explore with this game. Its still small, but there's just a little more than I expected to find. Very cute little game.

Two kinds of loops, the actual loop and having to repeatedly drag the stone back. Neat concept! The animation for getting your stone out of the wall was satisfying 

I enjoy these kinds of puzzles, there were a few in here that made me genuinely stop to think about the whole path. Very good loop puzzle!

I am definitely not a courageous person so the monsters did scare me when I ran out of courage. Very pretty art style, the concept of using courage to go out and fight is cool

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I'm from 2026, I have to rate this 0/10 not enough dopamine

jk, I liked the introduction of hazards each loop, the mines were fun and the rain made me concerned for my time as it slowed me down a lot. Car felt quite nice especially after learning the turns it can take when dry. I just wish I could have read the hazards each loop for some reason it auto progressed for me and I couldn't see them.

I enjoyed this quite a lot! The only confusing part for me was the drop platform because of the buggy input prompts, but otherwise it wasn't too difficult so coming back from the start wasn't a pain, the art style was pretty, and it just felt fairly complete. 

The only file I could find to run in the zip was index.html which gave me a blank page.

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I had to alt-f4 to exit the game as it started in full screen. The start with staring at the other side for a good 3-5 seconds was not very fun, and I had to do that for a few cycles. I can see it getting a lot if you manage to fill up the conveyor but that's a while. There needs to be more tutorials (I had to spam to find out the monitor was the upgrade bay). The toys were cute.

The game softlocked on completion, I had to alt-f4 the game to get out because it defaulted to full screen. I liked climbing with the slime, and the obstacles rotating was neat.