This game is like herding cats! Or ducks ... All I know is the 4 ducks I saved were my friends and RIP to the duck that was in front of the gate and got struck by lightning as I was herding him in :(
roseriie
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Love me a good ole fashioned simple gameplay loop. LOVE the artstyle, omg the thumbnail alone is incredible. It's pretty chill to keep the fire going for awhile but man once it gets low, the quickness that the ghosts descend upon your campfire is fatal. Would love if there was some sort of power up to kill all ghosts in the vicinity or something, at least to counteract the barrage of ghosts so you can recover! But super fun, great submission!!
Totally hear you and thank you for the feedback! I really wanted to add more stakes (heh) to the game and had a whole plan to add in some leftover vampire hunters in the castle that the dog had to either evade or attack to save the Count. Time just did not allow unfortunately! But definitely on my to-do list if I do anymore updates. Thanks for playing!!
Hey this has some potential! I think when it gets to combat, I wasn't sure which one was me so it was hard to tell how I was doing. Also not completely sure on how my stats are being compared to the enemy. This definitely seems like it took direct inspiration from Catan which is awesome, I would just love for you to expand upon the strategy of making sure you can withstand battles a bit more! Great job!
Hey thanks so much for the review! I completely agree that Dracula doesn’t look enough like Dracula. Normally for a game jam, I’d do all the art myself but I normally have a team to do more of the heavy lifting of programming. With just me this year, I had to settle on pre-made assets and it was pretty impossible to find a 16x16 pixel dracula that fit the aesthetic of the rest of the game haha. If I go back and work more on this, I would 100% redo Dracula!
Also really wanted to add some hunters to either evade or fend off but time just didn’t allow :( another improvement for sure!
Thanks so much for playing and for the feedback!!
Thanks for the feedback!! The stake in the middle was meant to be there but in hindsight it does seem silly to have left it there. Dracula’s comments don’t make much sense in relation to a wooden stake being left on the floor. I think I had created lore in my head that the stake had some magical properties similar to garlic that makes vampires hate them or something haha. Sorry it was confusing though! Thanks so much for playing!!
Haha I thought a punny take on the theme would be fun this go-around! I pitched the idea to some friends and they laughed so I went "why not"! I also wanted to do way more levels with different hazards and puzzles but just didn't have enough time :( maybe I'll come back to it and expand upon it at some point! Thanks for playing!!
Hey thanks so much for playing! I agree, an actual countdown would've helped out in this game but I was running out of time. And sorry about the garlic! Dracula is supposed to give little hints but I think it's not super intuitive to talk to him before putting the garlic away haha. Thanks for the feedback!!
This is such a fun game!! I just had a little trouble of it not detecting my A and D keys being pressed at the same time for the spin but my keyboards also a bit wonky so it could absolutely just be that. I got so much satisfaction from gaining subscribers and viewers for pushing the rock though, didn't think I'd have this much fun from a clicker game. Great job!
I love anomaly games so this was right up my alley! Fun puzzles, I found the constant dialogue a little tiring until I figured out I can just press Z to make it go a lot faster, that helped me out a lot. I love that you didn't take it super seriously and added a lot of humour to the puzzles! Great job, loved this submission.
I love the artstyle so much, its very dreamy! I had a bit of an issue with the movement, the character is a bit slide-y making it hard to make precise movements which I felt I needed for the last level. I unfortunately ended up getting frustrated and not completing the level because I couldn't stop sliding off the box. If the movement was a little more grounded, I feel like this would be my new favourite puzzle platformer because the art is right up my alley. Great work, would love to see more!


