I think I did, didn't I?
P/o. Prune
Creator of
Recent community posts
Just been informed that RaT can be played online.
https://www.adrift.co/cgi/play.cgi?1794
Just to kick in a footnote here.
I'm not too happy about having to open the doors every time, and I do try to avoid it when I can.
Having said this. There are mechanisms in the game where a monster will be "summoned" or where a location will alter when the door is opened. So rather than having some doors staying open and other doors closing, I chose to make them all closing after the player had walked through them.
Hello Hawkbyte.
First of all, thank y ou for your review. I can assure you that all your comments are taken into consideration and will be "remembered" in my future games. (Learning all the time :-) )
Just a quick remark regarding the guess the verb problem dig/break ground. I ran through the game and although you're right that >dig ground doesn't work. >dig ground with axe will work nicely.
"Also, many puzzles don’t make sense for the character, who logically ought to leave well alone instead of inviting danger."
Quite sensible. "leave sleeping dogs lie" or "Don't stick your nose where is don't belong." But if you had tried to leave the garden at any time during playing, you would have found that you couldn't open the garden gate. So no matter how much you wanted to get the H*** out of there, you'd have to kill the monsters first.
Like I said earlier, this is not an attempt to redeem myself but merely an explanation as to why the game works as it does.
Once again, thanks for your review which is very much appreciated and thanks for playing my game.
Best regards
P/o Prune
I think a little of both, but mostly the gameplay I think. The story sounded interesting enough.
After the game had loaded I just jot a screen with a search box. No intro whatsoever and the little I had read from the Itch.io didn't help me much. I tried various commands but getting the "no results" response numerous times got a bit annoying.