I just released my very first game:
Seasonasaurus: https://roryhabich.itch.io/seasonasaurus

It is a platformer with light seasonal puzzle elements.
My goal was to finish a game while learning the Godot engine:
Features:
- 12 levels with unique twists to keep the formula fresh
- Side goals in each level (fruit collected, gems collected, par-time).
- A functioning menu with the option to change audio/music volumes and controller options (keyboad and joypad)
- A save system to save progress made in the game (and menu options).
Feedback and bug finds are highly welcome!
Cheers!
