Hello.
I'm having problems trying to make an event that is solid but once you stomp on it it does a thing and then it remains solid.
Picture a chest that is not passable or anything, but once you jump and land on it it opens and turns on a self switch to remain open and solid like any other chest.
I know you can make an event that detects if you have jumped on it, but only if the event is already below characters, and that would make the event always passable.
If you use different pages, one for when it's solid and closed, one for when you are jumping and the event is below characters or is passable and another opened after having been jumped on the plugin will not see the event as a viable landing spot and the player will jump to only the tile before the event.
Does anyone know how to make this solid event that is 'jump-able'?