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Rorus

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A member registered Aug 21, 2018 · View creator page →

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Hello.

I'm having problems trying to make an event that is solid but once you stomp on it it does a thing and then it remains solid.

Picture a chest that is not passable or anything, but once you jump and land on it it opens and turns on a self switch to remain open and solid like any other chest.

I know you can make an event that detects if you have jumped on it, but only if the event is already below characters, and that would make the event always passable.

If you use different pages, one for when it's solid and closed, one for when you are jumping and the event is below characters or is passable and another opened after having been jumped on the plugin will not see the event as a viable landing spot and the player will jump to only the tile before the event.

Does anyone know how to make this solid event that is 'jump-able'?

Hi.

Kind of a dumb question. Is there a way to make an event jump backwards with a plugin command? Like how you can make an event walk one step backwards but with a jump.

Maybe this will sound stupid but I tried using the plugin command 'jumpFordward' but with a negative number so it would go backwards, but it didn't work. The event just jump without moving a tile.

I want to have an event that 'flies' away if you charge at it and so to achieve that effect my aim was to make it jump very far in the opposite direction the player had interacted with it without having to check what direction it is facing.

It is just visual flair so it's not that important.

Thanks.

Hi,

What I wanted to do was number 1. I wanted to have both abilities on the same button to make the game more 'clean' and simple, but after testing things I opted to use two different buttons. I tried copying your proposal but it still didn't work. Either those two plugins aren't compatible when they are in the same button or I'm very bad at coding.

Either way now I've put them in different buttons and now they work. Thanks for the sugestion and for the plugins :)

Hello.

Is this plugin compatible with your jump system plugin?

With that I mean as in both the common event and the jump in the same button, not at once. There are some times where you can use an ability made with a common event pressing 'c', and there are other times where you can jump again with 'c'. The problem is that turning off the jumps with a switch is easy enough, but turning them on doesn't work.

I though it may be because of the common event plugin not turning off, but it does turn off the first time. Testing I made a parallel event that turns on the switch for jumping and turns off the common event with 'BCE keyboard remove c'. That does work and the character jumps. Then I have 2 events that upon interacting one turns off the common event with the same plugin command and turns on jumping and the other turns on the common event with 'BCE Keyboard assign c 2' and turns off jumping. The latter one always work, but once I interact with the same one nothing happens and the character neither jumps or executes the common event.

BTW I'm using RPG Maker MV and the order I have is first Eli Book, then Eli Jump System and then Eli Button Common Events.

Thanks.

Really good game, the controls are very good and it is very fun and satisfying to play. The story is very beautiful and contains a good message.
Good job!