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Ronan Smith - Design & Development

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A member registered Jun 13, 2017 · View creator page →

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Shnippetz is a code snippet manager for Windows devices, it is designed to be intuitive, light, and portable.

This application allows you to easily store reusable code segments for later use for any code related development task, snippets are organised on a user defined group structure.

More About Shnippetz and Me:

I am a hobbyist game, software, and website developer, I originally designed Shnippetz when I was first learning to code my own games in order to not have to keep referring back to the documentation for code fragments that I used a lot. Since then, Shnippetz has progressed through multiple versions and is somewhat feature-rich. I have now decided to make my application public, in the hopes that fellow developers like you may find some use in it.

It could prove useful for both users new and veterans at programming, Shnippetz is designed to be USB portable so that means no installation and you can take your snippets to any workstation or school/college computer you use.

It has been a great learning experience to develop Shnippetz, I originally coded it in VB.NET through WinForms, and eventually turned to C# via the WPF framework. 

The Future of Shnippetz:

While Shnippetz is technically a finished project, I will still continue to follow user feedback to improve the application periodically.

Try Shnippetz:

Thank you, your support is much appreciated! Get Shnippetz via the link below:

Shnippetz Store Page


Thank you for your reply, I realized that it was a GameMaker project after seeing the logo in one of your screenshots. I too am developing an application (which I am soon to release here on Itch) that started off as a tiny application to help myself yet turned into a fully-fledged application, a code snippet manager to help with any programming tasks be that web, app, or game development. My code is a slight mess too, slowly going through and refactoring. Good work and good luck with future projects!

Got a couple of questions out of curiosity; firstly, how was the developed, am I correct in assuming some sort of WPF or WinForms application or did you use a game engine to create software? and secondly, why is the save location fixed, surely this should be a core aspect? Thanks! 

Just wondering, this uses the users CPU to mine while they play the game. Won't this have any effect on the performance of the game? Even if this uses a set maximum of CPU potential, taking into account a large player range on lower end machines this could be an issue?