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Ronan Cords

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A member registered Feb 15, 2022 · View creator page →

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Title of Game: Beats in Unity

Developer: Peter

Playtester: Ronan Cords

Play Sessions: ~1.5 hours over a weekend

Positive: This is the most fun game I played from this class. The fact that you were able to do all of this in one week is astounding to me. The songs were interesting, and the levels scaled appropriately. I like the combo meter that comes up, (something that Jeff didn't get to showcase in class). 


Suggestions: The one thing I did not fully enjoy with this game is the length of time at the beginning of each song. I think that this break only needs to be a couple of seconds, but it is around 5 right now, if not longer. I found myself sitting there waiting for the game to start for longer than I would want to. One thing that would make a nice improvement for the game would be some sort of constant counter on the screen. It could be just a counter for each type of response (good, bad, perfect, etc.). or adding some point value to those to show the player. Seeing if you are improving would be nice. 


Major Issues: There were no major issues that made the game unplayable or broken that I found. 

Game: Squashem

Developer: bolt300 (Ryan K)

Playtester: Ronan Cords

Play Sessions: ~30 minutes

Positive: This game looks amazing. I love the textures you used and the model that you used for the enemies. The arm that we control is also absolutely amazing. I like the rate the enemies spawn as well. It is enough to keep you engaged, but not so much that it feels impossible to win.

Suggestions: One thing that I would like to see is to have multiple spawn points. In a couple of play sessions, I was able to clear the board and then just sit in the middle and spam the space bar so that the enemies never had a chance to move around. Having multiple spawn points would make it so that that situation could not happen. Also having something to tell the player the controls would be helpful, even if it just is in the description. My first thought was to try WASD for movement and the space bar for some other action, but it could take other players more time to figure that out. 

Major Issues: There wasn't anything that broke the game or made it unplayable. 

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Game: Chunky Bowling

Developer: afaymats (Andrew)

Playtester: Ronan Cords

Play Sessions: Around 30 minutes over a weekend.

Positive: This is a really fun idea that I never would have had. Your use of the basic shapes is great to make the scene feel like a bowling alley. The second camera is a nice addition to the game. I like that you stopped players being able to just spam the bowling balls, it gives it a more realistic feeling. 


Suggestions: One thing that could improve the game is to make the random bowling more random. Adding pins, making them different sizes, and having them spawn closer to the player would give it a more random experience. Possibly adding a third camera directly above the pins, looking down on them would give players a better view of the pins, allowing them to have a better view of what pins they need to knock over, along with a better view of the random mode.


Major Issues: There were no major issues that I found, and I never got that glitch found in class when the player threw the ball while moving forward that threw everything around.