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Romulanski

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1
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A member registered Dec 15, 2020 · View creator page →

Creator of

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Final day LMAO

Well I'm trying to finish. I added a consequence to getting hit by the news, you now lose a health point each time and the level restarts at 0 hearts.


  • add start game
  • add health
  • add restart on death
  • add score
  • make bomb work

2 days 11 hours left...

So um, Live caught up with me this week.. was not expecting a midterm so early in the semester.

I did a bit of work on the game, I'll update the log after my test tonight.

My goals now are to make the game playable

  • add start game
  • add health
  • add restart on death
  • add score
(2 edits)

Day 4

I hope  I get  stuff done but I have to focus on HW first so ;(

goals from yesterday to do..

  • Drop down the platform
  • give cloud a timer till it goes poof for a bit
  • add a color gradient to indicate the timer



Day 4-6

- yea nothing done lol

4th of july stuff, will continue on monday

(3 edits)

day 3

Well I have class today so I'm doubtful I'll get much done.

Short term goals look like this

  • S drops you from cloud
  • finish cloud functionality so I could make it into a prefab
  • Make my isGrounded() method work
  • manipulate player rigidbody gravity  to make better jump feel
  • make background art and give it parallax motion

Day 3.1

Is grounded() works now.I drew a raycast from the center of Trump down to slightly below his sprite and checked if its colliding with the ground or a cloud.

Code:

Going to work on this for now.

  • S drops you from cloud
  • finish cloud functionality so I could make it into a prefab
  • Make my isGrounded() method work
  • NEW: add jump animation

gotta remember to this eventually

  • manipulate player rigidbody gravity  to make better jump feel
  • make background art and give it parallax motion


Day 3.15 lol

added the jump , but i think Im going to need a dropping animation which means i need to tie the animation to my Y position 

 

Some great animations man, I love the glowy bits on the no grav cube.

(2 edits)

day 2

Just woke up....oof 

OK so goals for today.

  • procedurally generate tiles to walk on       I opted to just have a ground and focus more on the platforms
  • platforms that let me jump over then and down them 

day 2.1

Made a platform .I can jump up into it but still want to make S drop u down the platform

now I want to:

  • Drop down the platform
  • give cloud a timer till it goes poof for a bit
  • add a color gradient to indicate the timer


also i added a bomb 



day 2.2

Did none of what I intended.. Made a run and jump animation then began working on a isgrounded method but its not going well .


Sess 1

 Got a fat belly dropping jump made. I like that but Ima need to redo the left and right movement cause its really ugly

The left and right are handled by GetAxisRaw for now. I will want to make them better later..

the Jump uses Rigidbody velocity with high gravity settings, giving a nice jump



Made some projectiles to dodge, in the form of fake news, Well Fake for now cause I just wanted to make the prefab b4 adding variation.

I just have a coroutine that runes every 0.1 seconds moving the object suppper slowly




Annnnd to spawn I'm just instantiating a prefab on the right side of the screen


OH also there's a collider on the left side of the screen to kill the prefab cause why not

Looks like this so far. No mob yet ;(


Have to decide if I want to make the levels or just make it an endless runner... 

(3 edits)

Hi, I'm Romulan

Trying to make game dev a hobby so here I go making a game. 

Technically this is my second game jam but the first one was 48hrs

 and I really didn't make much of a game .LMAO

My goal this time is to.

  • Is to design a small runner game 
  • Make assets
  • Develop the game lol
  • FINISH

So far all I got is a fleshy crowd and a trump




Time to do some codey codey now...brb

Thanks, I tried adding a camera effect I just couldn't figure it out in time lol.

XD the sound effects.I like the gameplay and the heart is sick.I think making it 1hit to die would make it more rewarding to protect it.Also idk wat to do after the big wave that comes.Is there more?

Uhh I dont know that the controls work

Waves stopped spawning after a minute ;(

Sick idea, Wish I could keep a link attached after I use it. Was kinda meh feeling to have to re-press 1 after each cast

Cute design but IDK how to attack lol, cant get past the first level ;(

My brain hurts from trying to control the right side with reversed keys xD. cool design thou