The camera angling is an interesting concept in itself! There seems to be a lot of potential with the platforming if you combined the jump with the forced camera angle switching.
Got all the blood cleaned in the end, the angle jump was tough!
It's a fun game!
- I wish that either the map itself was bigger or the dash was shorter, it's hard to tell where I'm dashing to sometimes.
- I actually like that the bullets don't disappear too fast, I just shoot tons as I go and make a giant wall of bullets! Maybe you can make some momentum based game with that concept.
This has the most polish I've seen in the Jam! It really feels like a game.
I think a lot of the feedback would come from UI.
- When you go to set up shop, the buttons are so small that I thought my game was frozen, I initially did not see the small buttons as important.
- It's hard to see the stats of the weapons because the UI text is out of the bounds of the game a lot of the times.
- ESC to close the inventory would be great. WASD to have the inventory function more smoothly would be great. Highlighting the items that I click on my inventory would be great. Being able to quick equip with a double click would be great. A lot of these issues made the game frustrating at first.
But regardless, I had a lot of fun playing the game! Good stuff.