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RomanticCat87

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A member registered Jan 12, 2023 · View creator page →

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Yeah, I understand what you are saying about the timer -- intruders being on a time limit, or having the time limit be within the player's control in some way, shape or form, would have been a better implementation. 

Thanks for playing and giving me your feedback! Appreciate it.

Appreciate the constructive criticism! Yeah, I wish there were more concepts added, but the time constraint was tough. Thanks for playing!

It's a fun game!

- I wish that either the map itself was bigger or the dash was shorter, it's hard to tell where I'm dashing to sometimes.

- I actually like that the bullets don't disappear too fast, I just shoot tons as I go and make a giant wall of bullets! Maybe you can make some momentum based game with that concept.

This has the most polish I've seen in the Jam! It really feels like a game.

I think a lot of the feedback would come from UI.

- When you go to set up shop, the buttons are so small that I thought my game was frozen, I initially did not see the small buttons as important. 

- It's hard to see the stats of the weapons because the UI text is out of the bounds of the game a lot of the times.

- ESC to close the inventory would be great. WASD to have the inventory function more smoothly would be great. Highlighting the items that I click on my inventory would be great. Being able to quick equip with a double click would be great. A lot of these issues made the game frustrating at first.


But regardless, I had a lot of fun playing the game! Good stuff.

This is really cool! I like the concept, and the isometric look is great.

Unfortunately, all I can do is jump... I can't figure out how to clickon the items or grab items. Nice concept though!

Great concept! I wanted to make a game like this, where the game itself was based on minigames.