GG bb
This was almost as hard as rage playing TFT until 8AM in the morning lul
I'll be a good boy next time and scope better (that's what I tell myself every time...)
Hello,
I saw you gave assets out to a couple of kids in the comments and I thought it was a nice gesture, so I bought some of your dungeon asset packs. Best regards!
For this pack specifically, are there trees with no leaves (dead trees with the branches still intact) in this asset? I bought it anyways, but would appreciate it if you updated it in the future to have it.
It's a fun game!
- I wish that either the map itself was bigger or the dash was shorter, it's hard to tell where I'm dashing to sometimes.
- I actually like that the bullets don't disappear too fast, I just shoot tons as I go and make a giant wall of bullets! Maybe you can make some momentum based game with that concept.
This has the most polish I've seen in the Jam! It really feels like a game.
I think a lot of the feedback would come from UI.
- When you go to set up shop, the buttons are so small that I thought my game was frozen, I initially did not see the small buttons as important.
- It's hard to see the stats of the weapons because the UI text is out of the bounds of the game a lot of the times.
- ESC to close the inventory would be great. WASD to have the inventory function more smoothly would be great. Highlighting the items that I click on my inventory would be great. Being able to quick equip with a double click would be great. A lot of these issues made the game frustrating at first.
But regardless, I had a lot of fun playing the game! Good stuff.