Thanks for playing!
We had no expectations going in on what constituted a puzzle, and deliberately chose not to change it since it still fit the requirements of the jam. I'm glad it gave you something different to play. And your criticism is valid -- thank you. I figure that the last puzzle was the worst offender. Perhaps there was a better medium than video games to handle certain types of 'fun', which is definitely something to think about as a gamedev in the future.