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roman.rln

6
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A member registered Feb 06, 2024 · View creator page →

Recent community posts

The game feels very pleasant and well-polished — shaking the tube with the dice is a great touch. The game maintains a nice sense of tension, especially when watching the dice results roll in.

However, the core concept lacks a bit of depth: the outcome depends more on randomness than on player decisions.
If you have fewer points, there’s no real reason to stop — you just keep risking it until the end. If you have more, that’s when an actual choice appears: secure your result or let your opponent try to overshoot.

The dialogues and visuals fully justify the grind of random — they’re truly impressive. The demo version  develops the characters even more, so if you enjoyed the game, I highly recommend checking it out — a hidden gem on itch.

cant sleep since i play this game. this ****e arrives every time i close my eyes

cool concept. Traditionally good tech art for this author. driving gameplay, too fast for me. i don't have time to see what's going on, even on a 165 hertz monitor. hitting opponents in the air is very hard, lacking more gluing of toadstools to opponents. the game is kind of aimed at fast play, but in no way punishes the player for slow gameplay

cool level design and visuals (lighting, ps1 style and the transition from picture to game is impressive)

The game concept definitely has potential, but I think we need to reimagine the actions. I played all the robots as one, clicking on the actions 7 times and did not feel the need for micromanagement. for its 5-10 minutes is addictive, thanks for the work you have done

Finished your game. Really enjoyed playing it. Thanks :^)