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The game feels very pleasant and well-polished — shaking the tube with the dice is a great touch. The game maintains a nice sense of tension, especially when watching the dice results roll in.

However, the core concept lacks a bit of depth: the outcome depends more on randomness than on player decisions.
If you have fewer points, there’s no real reason to stop — you just keep risking it until the end. If you have more, that’s when an actual choice appears: secure your result or let your opponent try to overshoot.

The dialogues and visuals fully justify the grind of random — they’re truly impressive. The demo version  develops the characters even more, so if you enjoyed the game, I highly recommend checking it out — a hidden gem on itch.