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RolandForge

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A member registered Feb 15, 2026 · View creator page →

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I'm glad you enjoy it, feel free to comment down if you found any bugs as I'm still working on it XD

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Perhaps I could help you with that, but the thing is I use UNITY and I have no idea at Godot at the moment, also you can use ai for your code mechanics, so you can focus more on thinking ideas and drawing the sprites, you can check my game too if you want some ideas😉

https://rolandforge.itch.io/aegis-abyss-tide-of-war

looks good and fun but I think it's locking content because the only thing the frog do is bubble ittself up, it would be a good one if it can fight back buy using its tongue or being able to jump to different lilys to avoid enemies

Aegis & Abyss v0.2.2 [Major Update]

Build your base, manage your gold, and survive the night. Aegis & Abyss has evolved into a tactical survival experience!
🔗 PLAY NOW: Aegis & Abyss v0.2.2 [Major Update]
         Platform : Android


Aegis & Abyss has evolved from a simple "Tug-of-War" into a tactical Base Defense & Survival experience. Build during the day, survive the Abyss at night!

Quick Gameplay Summary:

  • 🏗️ Build & Expand: Construct Archer Towers, Walls, and Gold Mines to fortify your heartland.
  • ⚔️ Survival Mechanics: Manage your base, fortify and train units use the  Day/Night Cycle  and think of your advantages. Use new Tactical Toggles to command your units to attack or defend.
  • ✨ Paced for Action: New "Skip Day" button and optimized UI for a smoother, faster gameplay experience.

💡 DEV NOTE & FEEDBACK

As a solo developer and 3rd-year CS student, I am looking for players to test this second prototype! Please let me know about your experiences. I would appreciate any suggestions or a rating on the project page to help me improve the game for the upcoming Abyss update.

Stay tuned for more updates to come!
Detailed Update Notes: Dev Log
Community: Reddit Community

Thank you for the support,  I'm glad that you enjoy the game🎉

Thank you so much for the kind words! I’m really glad you see the potential. I'm currently working on a list of new mechanics and balance tweaks for the next update—stay tuned! 😉

A huge thanks to the first few players who downloaded the APK! I'm constantly looking to improve the RTS/RPG hybrid experience.

Have a cool idea for a new faction or ability? Drop it in the comments! I’m looking for community suggestions to include in the next version.