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Roka_Bluetail

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A member registered Mar 20, 2020 · View creator page →

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V2.0 review

Positives:

- the character movement feels great

- the mechanics of the magnet (like the turning wall/door thing) are fun to mess around with

- overall the levels are fun to play and do have an aha moment


Negatives:

- The final level has a huge difficulty spike (all other levels took me 5-ish minutes and this one took 20- to 30-ish)

- I'm not sure i found the right solution for the final level, as it was very hard to pull off and very easy to mess up so badly you have to reset (did feel like a badass tho) (solution i found at the bottom of the comment).

- It's very easy to get softblocked in the final level and have to reset

- It's not very clear, but it seems like you need to hold control for a little second to restart. The timing is long enough that if you consciously press it but just too short you don't know why it's not resetting, but the timing is too short to stop you from resetting when you accidentally press control. Maybe make the timer a little longer and have an indication of how long you need to press.


Bugs:

- When finishing the game and going back to the hub, the aim line appeared behind the doors and pipes

- if you go in a level when you already have that key you can only get out by going back to hub


The solution i found (can someone tell me if this is the right thing to do?): 

1: go to the right of the screen with the magnet and activate the switch, so the big block is pulled up

2: Go to the middle platform (on the left side of the beam) with the magnet and stand around 1/3rd from the left

3: Switch the polarity of the magnet to red and throw it, when its halfway in the beam you switch it to blue so it is pulled up but not stuck to the beam. then hope it lands on the button

4: if you succeed, RUN to the left and hope you don't get squished