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Rogue Rabbit

17
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A member registered Nov 08, 2023 · View creator page →

Creator of

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Thanks! It was tricky to work within the artistic restrictions but it forced me to be creative (and make everything glow lol)

Thanks for the feedback! I spent a lot of the time on the gameplay and visuals, so I’m glad you liked them!

Thanks! Those codes can be quite challenging, there’s some I havent been able to solve myself.

Thanks! Yeah the codes are a little tricky to get the hang of, I haven’t even solved some of the higher levels lol

Thanks! I was curious how broad this game’s appeal would be, so I’m glad to hear you like it!

Core Mechanic -> The infinite upgrades is a really cool feature, it allows me to have ridiculously powerful towers, which is what makes a tower defense fun!

Game Feel -> Very satisfying. Ignoring the upgrade bug I really enjoyed playing.

Visuals -> Very nice! The grass and road textures work pretty well. My only issue was I didn't really have a clear understanding of what all the towers and such did.

Audio -> Love the music and the changes, and the SFX chaos at higher levels!

Theme -> I'm not entirely sure, though I suppose you start small and then it gets big.

To be fair, pulling off 6 endings is quite a challenging feat, I respect the effort!

Core Mechanics -> Pretty fun, I like the idea that you can shoot at a variety of things to control the game. The ability to shoot the enemy was fun and made things easier, but it did trivialize that aspect of the game.

Game Feels -> Everything did feel a bit slow and floaty, I'm not entirely sure how you'd fix that given the premise, also I got soft locked on the big level where you have to drop a long way, stuck between a couple bounding boxes.

Visuals -> Love them! You managed to have trees, stars, characters, and everything look good with simple textures.

Sounds -> Great music, nice sound effects.

Theme -> Not entirely sure I saw the connection here...

Core Mechanic -> really fun concept, lots more room to explore its implications.

Game Feel -> movement was pretty smooth and clean, albeit it'd be nice to move faster or have smaller levels.

Visuals -> Functional, could be better, could be worse. Lighting may help.

Sound -> Footsteps were nice, bkg sounds would be nice as well, and maybe a couple SFX for changing dimensions.

Theme -> At the touch of a button the entire world changes! Very thematic.

(1 edit)

I think I accidentally submitted my comment twice, so I edited this one.

Core Mechanic -> I encountered endings 1-3 and 6. For a branching story, the narrative felt a little deterministic. It would be nice to have more variety in the outcomes of decisions and the endings. When I got killed for insulting the secretary, that kinda felt like I was being punished for trying to have fun.

Game Feel -> Pretty smooth and it flows well once you get past the exception.

Visuals -> Love the fire. For the limitations of the challenge the graphics were pretty cool.

Sound -> Piano music was nice, could use some dialogue SFX.

Theme -> The secretary definitely gave us some big outputs.

Core Mechanic -> A little simplistic, but satisfying. Once a lot of antimatter balls started appearing it honestly felt a bit like a bullet heaven game (which I enjoy). Would be nice to have checkpoints, though.

Game Feel -> The controls were pretty fluid. Would be nice if the mouse had just a bit more sensitivity, but overall this felt really good to play.

Visuals -> I love glows and bloom, and the particles on the balls were a nice touch! Would be nice if the walls had a little more going on (perhaps a dark or reflective texture) to create more visual contrast, or if the balls were a more dangerous-looking color, but overall it's pretty good!

Sound -> Minimalistic, but the ball sounds are SO satisfying and the ambience sound adds a nice mood. Not sure the AI voice was working for me.

Theme -> The chain reactions are really cool! I think this is definitely a good premise, it just needs to fulfill its potential a little more.

Excellent! Thanks, and God bless!

Super excited for this as my first ever game jam! I was wondering, can the game include platforming elements (side scrolling, gravity, jumping, etc) or not?

Pretty fun, and I like the graphics! I was a little confused about the ranges as I thought Icemerelda was ranged but then she was moving in close to the combatants. I also didn't notice positioning having a huge effect beyond "tank in front, mage in back" but maybe it matters more further into the game. The mix of battles and rewards was really satisfying, and I loved adding new party members and getting the cat treasure!

Absolutely love this! Definitely gonna wishlist. It delivers on the premise in a very satisfying way and I love the attack animation. Agree with Joerassic Park's comments. It'd also be nice to have a map and perhaps more branching paths. There are some variations of chess with special pieces (fairy chess and I can't remember the other one) so if you find you need more pieces to keep things fresh later on that'd be worth looking onto. But overall I really enjoyed this and I'm looking forward to release!!

Love this concept! I couldn't hear the music or sounds for some reason, but the game was quite fun. I guess you could say the gameplay really did it for me.