Your game is incredible; I liked it a lot. I would have liked there to be checkpoints in the game, but I understand that it's part of the challenge. Great job!
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Subject 48's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Feel | #1 | 4.375 | 4.375 |
Core Mechanic | #2 | 4.125 | 4.125 |
Sound | #2 | 3.875 | 3.875 |
Visuals | #2 | 4.000 | 4.000 |
Overall | #2 | 4.000 | 4.000 |
Theme | #3 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Core Mechanic -> A little simplistic, but satisfying. Once a lot of antimatter balls started appearing it honestly felt a bit like a bullet heaven game (which I enjoy). Would be nice to have checkpoints, though.
Game Feel -> The controls were pretty fluid. Would be nice if the mouse had just a bit more sensitivity, but overall this felt really good to play.
Visuals -> I love glows and bloom, and the particles on the balls were a nice touch! Would be nice if the walls had a little more going on (perhaps a dark or reflective texture) to create more visual contrast, or if the balls were a more dangerous-looking color, but overall it's pretty good!
Sound -> Minimalistic, but the ball sounds are SO satisfying and the ambience sound adds a nice mood. Not sure the AI voice was working for me.
Theme -> The chain reactions are really cool! I think this is definitely a good premise, it just needs to fulfill its potential a little more.
Core Mechanic: The gameplay was scary, but in a fun way. Accidentally offing myself in the starting chamber was a nice introduction for what was to come, as was the robot voice and general aesthetic. The slow escalation in chaos and fear was a strong element as well.
Game Feel: The movement was smooth and fluid (aside from the platforming section at the end), shooting felt nice, and dying was jarring and painful.
Visuals: The visuals being reminiscent of Portal made it very easy to understand what the game was all about. The grayscale environment with dark, shadowy lighting and skybox were ominous. The glowy colorful targets and b alls made them stand out from the rest of the environment and also from each other.
Sound: Never has a xylophone hit been so terrifying; hiding in the bunker in the last puzzle was harrowing like a war movie.
Theme: The chain reactions were a cool aspect, but it didn't happen super consistently. Several times I would lob a shot at a yellow ball and it didn't even destroy any others in the room.
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