Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rogonow

29
Posts
2
Topics
6
Followers
A member registered May 19, 2018 · View creator page →

Creator of

Recent community posts

I couldn't compile to the newest Android 14 (API level 34) or higher. I'll do that in the future.

Yes

Does it support vert mode, eventually after configuring it at Windows?

You might want to use my engine for RPG https://rogonow.itch.io/polylogue-story-game. It's free now.

It's free now.

Honestly, I made it years ago. I thought this jam could be a good publicity. I want to provide it for free temporary in next weekend.

I'll make it temporary free next week.

Some people figure out how to play, others got stuck with the constructions of those buildings.

The stratagy makes me think at this mini game:

I smashed those bugs down at my keyboard!
Just 1 cosmetic left, as far as I know.

Well, now, I have my polylogue stuff, with different expressions, colors, record hyperlinks and a navigation system. I make it with Game Maker Studio 2.3.

(1 edit)

I'm working on a kind of polylogue e-book story game, based on a story board. I hope to solve the sound problem in time. So, it creates a game from a story board. I'm planning to make it partial free. My story is kinda crap because I spend my time at the engine.

👍

I have too many open projects to participate for you as programmer.

I blew up my space ship at 7419

I didn't download it yet, but based on it's features, it looks like an optimal engine. I wonder how good the chat function works, i.e. "ê" but chat is not a priority to my multiplayer game now.

Apparently, I couldn't add a 3th local client.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Async Event: Networking
for object oClient:

instance_exists argument 1 incorrect type (5) expecting a Number (YYGI32)
at gml_Script_Client_IncomingPackets
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_Client_IncomingPackets (line 0)
gml_Object_oClient_Other_68

(1 edit)

It looks powerful, but I was unable to make a succesful online multiplayer test with my GML2 on one Windows 10. 

Lan works great in sandbox.

When I launch the exe, it keeps launching multiple times which makes it unusable like that. I didn't find the code of launching it multiple times, like at "__init_global", but I have my own other method to launch a game multiple times for multiplayer.

I finished the game. Great. I wish there were more levels.

That lazy bird doesn't want to flap the wings always when I press space. It's a bug. Sorry, but: nice graphics.

Oh, cool to know that. I can continue for next time.

No, you would ask money for it. I rather prefer to make it myself then. Thx anyway.

Great game. I wish I could save the progression, because I think there are many levels.

They look so cool. What are the copy rights?

My prototype is based by that moment when the sound seems  to come from one side to the other. when it's in the middle, it feels like you get then a hit!

I like this concept in a fast action-reaction game, with 4 actions and 4 defends for each player.

Can someone take over my project, please? It's written in GameMaker Studio 2 licensed. I can work on the design documentation.

https://rogonow.itch.io/blind-wizard

I made it back home. My skills and training served me well.
Great game engine. Luckily, the thrust is strong.

(2 edits)

Wow. It looks so cool. I tried to make such a game in GameMaker, but I abandoned that project.

TIP: keep the left mouse button down to have a great salvo.

This game includes an end animation too.

(2 edits)

This game is fun to play. It starts easy but when you encounter the big boss, you really need to find the system how to beat him. He showed up twice to me. Are there more enemies after him?

A sprite animation of 2 frames would be fun and easy to make.
Suggestion: LMB for shoot and RMB for rope?

I don't know what those blue blocks are as power up. U power up with (temporary) stronger fire power would be nice.