I couldn't compile to the newest Android 14 (API level 34) or higher. I'll do that in the future.
rogonow
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You might want to use my engine for RPG https://rogonow.itch.io/polylogue-story-game. It's free now.
Apparently, I couldn't add a 3th local client.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Async Event: Networking
for object oClient:
instance_exists argument 1 incorrect type (5) expecting a Number (YYGI32)
at gml_Script_Client_IncomingPackets
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_Client_IncomingPackets (line 0)
gml_Object_oClient_Other_68
It looks powerful, but I was unable to make a succesful online multiplayer test with my GML2 on one Windows 10.
Lan works great in sandbox.
When I launch the exe, it keeps launching multiple times which makes it unusable like that. I didn't find the code of launching it multiple times, like at "__init_global", but I have my own other method to launch a game multiple times for multiplayer.
My prototype is based by that moment when the sound seems to come from one side to the other. when it's in the middle, it feels like you get then a hit!
I like this concept in a fast action-reaction game, with 4 actions and 4 defends for each player.
Can someone take over my project, please? It's written in GameMaker Studio 2 licensed. I can work on the design documentation.
This game is fun to play. It starts easy but when you encounter the big boss, you really need to find the system how to beat him. He showed up twice to me. Are there more enemies after him?
A sprite animation of 2 frames would be fun and easy to make.
Suggestion: LMB for shoot and RMB for rope?
I don't know what those blue blocks are as power up. U power up with (temporary) stronger fire power would be nice.