Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

RodGG

25
Posts
3
Topics
1
Followers
1
Following
A member registered Nov 30, 2022 · View creator page →

Creator of

Recent community posts

Really cool game.

Those big ships are hard to follow.

i wish i could keep upgrading my ship, i was left carrying a lot of gold lol

Check it out:

https://rodgg.itch.io/space-cargo-hunters

Finished some last minute bugs, hope you guys like it, please give feedback.

Highscore 175, gets hard sometimes lol

And its random levels generated right? 

Just played, cool idle game, for me here just the text font was a little small to read.

oh wow, no sneak peak?

Looks good.

Oh man that brings me back in time, love tamagotchis.

And was tamagotchis the first in the 'idle games' genre ? lol

Looks beautiful, im not using godot but also struggling with the enemies movement.

(1 edit)

Update #4

The art really push me back, since i wanted to put more features i tried to make a very basic art, not what i had in mind.

Next i want to finish the compass, showing in the corner the direction where your base is.

Still trying to make enemies face the player in the battle zone

I will check it out when released.

Thanks man, every star is an object that restart position when out of the view, i made 3 layers with different speeds.  With vanilla JavaScript the physics is from scratch, a better way is probably using a framework.

Update #3

  • Added items to grab with magnet motion towards player.
  • Grab Cargo and sell at the Market and receive Credits.
  • Wanted something involving random chance, so i added the Upgrade Station, spend credits and receive random upgrade.
  • Added enemy ships with following movement.


Nice progress, scary already.

Great planning, i definitely need to do like you.

Also i love being inspired by something and then putting my own unique spin on it.

Cool theme, cute birds.

Looks cool already, i am on the same theme of spaceships, but struggling with the enemies right now.

Love the green/DOS type os art style.

I think his problem was just like mine, if you have a monitor with high refresh rate(140hz) the game runs faster.

Update #2

  • Changed the acceleration and stop movement. So smooth (gif don't really show)
  • Added more stars to give  more perspective.
  • Trying a new color palette too.
  • X and Y positioning, you can travel for minutes(did not check the max distance, probably infinite)
  • Next i will try to add a compass to help navigate.

Cool name, show us a image on the progress.

(1 edit)

Update #1

Stars in the background to show simple movement.

But need better movement of stop and acceleration.

Nice, you getting there, how is art handled in unity? you chose top view because its easy right?
I'm doing my game in vanilla javascript and already can feel the hassle when i start doing the art and sprites changing with movement.

(1 edit)

Space Cargo Hunter

Late for the jam but here we go!

My main goal for this game is to use my JavaScript abilities to make a space-exploring game.

My challenges/difficulties

Physics: Since i am going to use vanilla JavaScript, the physics and movement of the game will be impacted.

Art: Not experienced in pixel art.

Using the jam theme in this game, if you have an idea please share :)

About/Theme

In Space Cargo Hunter, you take on the role of a space pilot/explorer who travels the galaxy gathering cargo/resources to sell for upgrades in your planet base.

You can find cargo in space stations, on asteroids, and in abandoned ships.

The goal of the game is to become the most successful space cargo hunter in the galaxy. You can do this by gathering as much cargo as possible and selling it for a profit.

Features of the game/Goals for MVP:

  • A vast galaxy to explore, no borders! (Priority for MVP)
  • Upgrade your planet base (Priority for MVP)
  • A variety of different types of cargo to gather
  • Land in planets (Not important right now)

Here are some of the challenges of the game:

  • Dangerous asteroids and space debris (Priority for MVP)
  • The need to upgrade your ship to explore farther away.
  • The need to manage your resources carefully

I had a similar idea, i was between sail with ships or space ships in space looting cargo ^^

Wich engine are you going to use?

Cabin in the woods