Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Rod Lima

3
Posts
A member registered Aug 13, 2018

Recent community posts

a good thing about all this is that we learn a lot about players todays,

other people passed that area, than if player get stuck in a game, he goes to YT to find out what to do, in the end he keeps seeing that person plays and he dont even play his game anymore, what is really bad for everyone... for us that make the game, and to them that don't fully enjoy his own  way of playing.

in our game i put 6 zombies holding statue, and 8 zombies that come out of grave, the tomb door 'curse', in the end we need to kill 14 zombies only (some are just random ones that does nothing special), i just tested RE4 again, we have to kill 2 spawns of about 10+chainsaw dude and one more of spawn of 5 = about 25 enemies.

i did put a timer to free tomb after some time like RE4 7minutes timer, but we could just run around and wait time pass, too easy also, I can't understand why ppl want to know what to do before trying to survive/kill enemies,  since this cemetery area we made is pretty much like RE4 village struggle.

thanks to try it out.

hey u played really well, thanks for test it out ;)

PS: see how many ammo u guys are leaving behind.

I still remember first time I played RE4, when I got to village, nothing was told me what to do there than stay alive, and kill enemies to accomplish it.

Killing the zombies that came out from graves, tombs 'curse' will cease and we can progress, I don't see why we have to say to people to kill the zombies, since is the only thing left to do.

We live in a game times, where the player is just a 'NPC' waiting for game hints...