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RockOn Games
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Recent community posts
Meant to reply to @lexazxc, below:
No, not at all, actually I have been working with a designer to create some nicer looking UI now that the system works and is functional. The discord thing, i created a perma link thats supposed to allow people to join, but I really dont know that much about using discord. I'll look into it.
On the store page there's links to a demo game I made showcasing all the UI.
I'm not much of a blogger, writer, sharer. So I wouldnt expect a massive amount of updates from me. But I promise I'm real, it works, the demo is there, happy to help in any way I can.
Jump on discord, happy to answer any questions. https://discord.gg/yS2YkYxa
Hi everyone — I’m releasing RPGReact, a new RPG Maker MZ plugin that lets you build custom game UIs using React, while keeping all gameplay logic, data, and workflows inside RPG Maker.
RPGReact mounts a DOM-based React overlay over the game canvas and provides a lightweight bridge between the engine and your UI code. The engine remains authoritative; React is used purely for layout, interaction, and presentation.
This isn’t a UI skin or window replacement — it’s a way to treat UI as a real frontend layer using modern tools, while still working with maps, events, battles, and saves exactly as you do today.
It’s being released in early access to get real feedback from developers using it in active projects. The core architecture is solid, but real-world usage is the fastest way to surface edge cases and improve compatibility.
Release page:
https://rockongamesinc.itch.io/react-for-rpg-maker-mz
Full documentation (setup, workflow, overrides, examples):
https://rpgreact.rockon.games/
If you try it and run into anything odd — or if something feels harder than it should be — I’d genuinely like to hear about it. Feedback from early users will directly shape where this goes next.
Thanks for taking a look.

