To be clear, the game is fantastic. Thank you for developing it. It is quite an accomplishment. Hope you consider Area 88 / UN Squadron in the future, even if based on a more basic version like the Atari ST port. That game never had a decent port on home consoles; the SNES version just was not the same game.
ROBOT-RANDOM
Recent community posts

Uma ideia para uma "sequência espiritual" (nos moldes de *Rage of the Dragons*), utilizando a mesma engine do jogo, mas com elementos visuais modificados. Em vez dos personagens originais, você controla a Jessica (Jessie) — namorada do Cody —, a Eliza (Lisa) — namorada do Ken Masters — e o cachorrinho que aparece na 5ª fase. Para evitar problemas legais, esses seriam personagens "originais", sem qualquer vínculo com propriedades intelectuais existentes. Logo no início, um marginal rouba os cartões de crédito delas e a namorada do cachorrinho. O trio precisa abrir caminho por uma loja de departamentos, passar por um beco e, por fim, chegar à Área 51, onde enfrentam alienígenas para recuperar os cartões. Se, ao final, os jogadores 1 e 2 estiverem controlando as personagens femininas, eles precisarão lutar um contra o outro pela posse dos cartões. É uma paródia curta e cômica de *Final Fight*, com golpes especiais como saltos altos que funcionam como bumerangues e spray de cabelo inflamável. Pelo menos, serve para dar umas risadas.
Idea for a "spiritual sequel" (like Rage of the Dragons) using the game
engine with altered assets. You instead play as Cody's Jessica
(Jessie), Ken Master's Eliza (Lisa), and the little dog from the 5th
level. For the sake of plausible deniability, these would be "original"
characters unrelated to any IP. At the beginning of the game, a hoodlum
steals their credit cards and the dog's girlfriend. They fight through a
department store, into an alley, then eventually into Area 51, where
they fight aliens to get back the credit cards. If player 1 and player 2
are the women at the end, they must fight each other over the credit
cards. A short, comical, rip-off of Final Fight. Special moves like
boomerang high heels and flammable hair spray. Worth a laugh if nothing
else.
There may be an issue with Sega Genesis Model 2 VA0's that don't have the expansion bus terminated with a Sega CD or a 32x Dongle on some consoles when it comes to the newer Ever Drives. It is something a few in the Ever Drive community have known about for several years that was never really addressed by Krikzz. My Model 2 VA0 has a 32X dongle attached, just to work with the Mega Ever Drive Pro and I do not even own a 32X at all. LOL.
That is good to know. By the way, the Sega 315-5660 FC1004 is an integrated ASIC. The Sega Genesis Model 2 VA0 has its own issue in that if the expansion bus is not terminated by either a 32x dongle or a Sega CD, the newer Everdrives sometimes throw weird errors. Especially the Mega Ever Drive pro.
The full GOAC is when all of the parts are on the same dye. In the USA, the Sega Genesis Model 2 VA4 and the Sega Genesis Model 3 VA1 & Sega Genesis Model 3 VA2 have a full GOAC, with the Sega Genesis Model 3 VA2 being the most problematic as it has many Z-80 signals eliminated. I've found ALL of the versions with the GOAC are have problems with homebrew.
I was wondering if a temporary fix for the disappearing drill top to the Rock Steady Drill Ship on level one might be to swap out the assets so that the top of the drill bit is deleted entirely and the midsection that never disappears is redrawn to be the top instead (see pic). The compromise might also save a little memory and considering how briefly the drill top is shown, it might be barely noticeable.
Me preguntaba si una solución temporal para el problema de la parte superior de la broca —que desaparece en la nave perforadora «Rock Steady» del primer nivel— podría consistir en sustituir los elementos gráficos: eliminar por completo la parte superior de la broca y rediseñar la sección intermedia (que nunca desaparece) para que pase a ocupar la parte superior (ver imagen). Esta alternativa también permitiría ahorrar algo de memoria y, dado el poco tiempo que se muestra la parte superior de la broca, es probable que el cambio apenas se note.
I was wondering if a temporary fix for the disappearing drill top to the Rock Steady Drill Ship on level one might be to swap out the assets so that the top of the drill bit is deleted entirely and the midsection that never disappears is redrawn to be the top instead (see pic). The compromise might also save a little memory and considering how briefly the drill top is shown, it might be barely noticeable.
Me preguntaba si una solución temporal para el problema de la parte superior de la broca —que desaparece en la nave perforadora «Rock Steady» del primer nivel— podría consistir en sustituir los elementos gráficos: eliminar por completo la parte superior de la broca y rediseñar la sección intermedia (que nunca desaparece) para que pase a ocupar la parte superior (ver imagen). Esta alternativa también permitiría ahorrar algo de memoria y, dado el poco tiempo que se muestra la parte superior de la broca, es probable que el cambio apenas se note.
Appears to be a memory leak or RAM fragmentation in attract mode. Attract mode can actually crash it. There is severe slow down during crash sequences. However, the fact that you got a super scaler game running like this is astonishing.
Might need to simply disable the attract mode and just let it stay at the title screen.



