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RoboHip

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A member registered Nov 19, 2016 · View creator page →

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(1 edit)

To scope basically means to "tie" together many objects during the runtime of the frame.

This is particularly hard to do in CF2.5 and things tends to get really messy if your method of scope isn't right and you have multiple objects tied together.

If you don't "Scope" you end up destroying the wrong health bars for the wrong enemies, for example.

Here I tie together: hitbox, animation, Platform Object extension and healthbar for each enemy properly.

(3 edits)

Hi, I am an experienced CF2.5 user and I am looking for work.

My payment rate is pretty affordable, I can fix issues with your game for a fixed price or work with per hour rating.

Some of my game projects:

https://gamejolt.com/@JetBread/games

I have been working mostly on engines recently but I have some games to show if you want, one of my engines are for sale on the CF store:

https://clickstore.clickteam.com/image_leve_editor?search=frame

Video:

https://www.youtube.com/watch?v=P9goZxwTwX0

My discord: jadoubestudios#6044

E-mail: jadoubestudios@gmail.com