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RobertoDelBusso

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A member registered Sep 26, 2019 · View creator page →

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Hi, I'm Roberto Del Busso, from Dark Matter Studio, 2D Artist of Pixel Artist and Lead 3D Artist, so my review will focus mainly on these aspects of scenery and 3D itself.

I loved the game you guys made, I had a lot of fun getting scared with the monster and discovering the excellent story you folks wrote, the atmosphere was on point and I just have to applaud you for being able to make a web-port of the game and being able to build such a big playable map in 9 - 10 days.

That been said, a negative point I had, the camera doesn’t follow the character’s movement satisfactorily, it’s as if the character walked normally but with a terrible neck pain, maybe removing the momentum the camera has to move to where the mouse would be pointing would help ?.

Now 3D art, again I congratulate the team for being able to make such a large map in such a short time, but precisely that size of map may have detracted from the quality of the work, several textures are "stretched" as if the UV was out of scale in correspondence with the texture, perhaps due to some bug in the texturing software that may have been used, or the lack of necessary backing maps if Substance Painter was used for texturing, perhaps a smaller map could have added more in the matter of quantity of details per square meter and helped in the time constraints to make such map.

As for the modeling itself, I will consider that 100% accurate references of a cargo ship are complicated to find and also to many nuances that maybe not even those served / was part of the crew can catch, besides 10 days is not enough time for a "1 : 1 replica", but to certain things that could be better, like the visual identity of each location, I often felt lost because I didn’t know exactly where I was in reference to where I should go, the use of signs with directions would help to mitigate that feeling a little.

Another point is that there were some "backface culling" bugs in some corridors / props in the scene, one of them being on the galley counter of the ship.

In general, we all congratulate you folks for the game, and I see a lot of potential in future games made by you guys or/and gals !

Best regards and good luck on next projects!

(PS: Sorry for any misspelling, english is not my first language, and thanks from the review of your game too, abraços from brasil ! XD )

Hi, Thanks for the Review/Playtrough, I really glad that you liked the first apparition of the entity!


Best Regards for one of the devs !

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thank you for the playthrough !

Best Regards for one of the devs !

Hi, I'm one of the devs, thank you for the review/playthrough, looking forward for part 3!

Best Regards, Cheers !