can't believe i found this. I wasn't sure how to make it on tableplop. Thanks!
Roberto Pérez
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I am new to OSR, but quite interested. I want to try Durf with a bunch of friends, but i am unsure how one does work around skill checks, or the lack of. I am used to pf2e and dnd 5e where one usually rolls for most actions. How do you determine the outcome of activities like for example, jumping over a pit that is filled with carnivorous hungry zebras? or unlocking a door with a lock pick?
In other system, i would call my players to make roll an athletics checks for a jump, or a thievery check for a lock, if they roll low, they fail. However, how would you make this on a system like Durf?
