Such lovely words. Thank you so much.
I feel really validated that you've outlined a lot of the things I spent time thinking about and working on to try and get them right.
It sounds like you used the default control scheme where the aim is directly tied to the angle of the crank. I believe this is the best control scheme because, as you pointed out, it lets you aim the blaster before you start firing.
Anyway, it's hearing great feedback from people like you that is the real reward for making games. So thank you very much.