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(1 edit)

Such lovely words. Thank you so much.

I feel really validated that you've outlined a lot of the things I spent time thinking about and working on to try and get them right.

It sounds like you used the default control scheme where the aim is directly tied to the angle of the crank. I believe this is the best control scheme because, as you pointed out, it lets you aim the blaster before you start firing.

Anyway, it's hearing great feedback from people like you that is the real reward for making games. So thank you very much.

You're welcome! Yep - I actually expected the alt-controls to be how the game would control to begin with (I tested them for a few seconds just to confirm while I was playing through). Options are good but I agree that the default scheme is more thought out for the hardware and, I think, more fun. I really liked running around (without the blaster out) while twiddling the crank to get it in firing position - the controls themselves generate tension in a new way. It's really not the kind of feeling you can replicate with an analog stick, yet it's still intuitive after a bit of practice. You definitely nailed it man, great work.