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rms27

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A member registered 8 days ago

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Thanks a lot for the feedback! I'm aware of this — right now I'm focusing more on tuning the core game mechanics than on the controls UX, but it's definitely on my plan. Later I want to add a simple tutorial in the first room, plus an in-game encyclopedia describing all the game objects, so players won't have to figure everything out by trial and error.

Hey everyone! I just released the demo of **RMS-27** — a turn-based sci-fi dungeon crawler where energy is your health, fuel and ammo in one number. First 6 floors + the first boss, runs right in the browser (mobile works too), a run takes ~15–20 minutes.

What I'd love to know:

  • How does it play overall — did it hold your attention?
  • Were there any parts or mechanics in the demo that felt boring or like a chore? Which ones?

▶️ https://rms27.itch.io/rms-27

Hi everyone!

I've just released the free demo of RMS-27, a turn-based sci-fi dungeon crawler where energy is everything — your health, fuel and ammo in one number. You play as USD-91, a small service drone descending through a mining station that stopped responding.

What's in the demo:

  • the first 6 floors of the station, including the first boss
  • code fragments — loot with random affixes you slot into limited drone memory
  • a skill tree with 40+ upgrades
  • 5 difficulty modifiers for experienced players
  • playable in 20 languages

Runs directly in the browser — no download, and it works on mobile as well.

Play here:  https://rms27.itch.io/rms-27

Any thoughts or feedback are very welcome — this is my first public release and I'd love to hear how it plays for you.