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A member registered Dec 11, 2023 · View creator page →

Creator of

Recent community posts

Yeah, that's right! This is my first animated enemy. It was really fun and easy.

Thanks! Glad you liked it. With a good imagination, you can do a lot of interesting things.

Thank you! Glad you liked the game.

A slight difference in lighting has been added to better distinguish the geometry. This parameter can also be configured in the devbuild.

Thank you, my friend!

Thank you! I wish I had more time to finish the development. But sooner or later the game will be finished!

Вообще ноль проблем. Но я судя по всему как всегда обхожу все баги стороной)

Игра короткая, но успела здорово напугать меня, и заставила задуматься. 

Yes, it is possible. Then wait until the developer answers you.

As far as I know, you can try adding a font that supports Chinese characters. The font can be replaced in the game info configurator, or directly in the project folder.

Also, everything that was added can be viewed on the GitHub page. Also quite a manual.

Hi! What sprite size do you use?

Be silent.

I'm afraid there's nothing to be done about it. You'll have to try a different font.

Great job! You missed one detail, you need to write "entity delete me" to make it work.

For this, it will be convenient to use a 3D model in the form of a wall. 3D models are decorations, so the script will need to be tied to this decoration. Then there are two options for changing the texture. Either we change the texture using an action in FSM, or we delete the decoration with a script and put another one in its place, which already has a different texture. You can read more about FSM in the manual or on the unofficial wiki:
https://pixelwolf.net/efpse/wiki/index.php?title=FSM

Thanks!

I think it is necessary to stop the script after pressing the button. Add "halt" after the button line.

Add "map return" before "end".

https://discord.gg/yJaQAqxQ

Thank you! Glad to hear you liked the demo. It will be bigger and better!

(1 edit)

Use EFPSE CE. This is possible with FSM.

This functionality is already available in the alpha version. You can wait for the release, or try out the alpha version on GitHub.

Благодарю! Рад что игра понравилась:)

Did you name the script correctly? Have you tried using the decoration with the E button?

You must name this script identical to the decoration name.

For the second option, you can use decorations with scripts.

The basic script for the key will be like this:

give key 1
entity delete me
map return

https://discord.gg/Dhs8qmUv

Type "map return" at the end of the script. The script needs to be told what to do after execution is complete.

In this case you need to use FSM. Read about this in the manual.

Благодарю! Тебе тоже)

Скачай скрипты из моего последнего проекта. Там реализован примитивный инвентарь.

Честно скажу, всё это является достаточно продвинутой системой. Для начала изучи основы скриптинга и FSM, затем берись за эти сложности.

Нельзя.

Thank you! There are two more endings in the game :)

Thanks for playing! This was my first game, and there may be some mistakes in it due to inexperience. I'm glad you liked the game despite this. Thanks for your feedback!

Можешь объяснить для чего тебе это нужно?

Thanks mate! Glad to see you liked the game :)

Благодарю! Рад что всё работает даже когда я не смотрю:D Ты уже на пол пути к полному прохождению!

Looks interesting! Build my first house and find some glitches.