Thank you! Glad you liked the game.
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For this, it will be convenient to use a 3D model in the form of a wall. 3D models are decorations, so the script will need to be tied to this decoration. Then there are two options for changing the texture. Either we change the texture using an action in FSM, or we delete the decoration with a script and put another one in its place, which already has a different texture. You can read more about FSM in the manual or on the unofficial wiki:
https://pixelwolf.net/efpse/wiki/index.php?title=FSM
Well. I played your game! I will analyze everything by points.
1. Visuals:
The game looks pretty unusual among the games on EFPSE, the textures look a little different, but in general they create a style of some kind of madness. The guns look interesting, i liked the anti-nazi projectile))) Enemies also look varied, maybe even too much. In game there also "friendly characters", among them also have wide variety.
2. Gameplay:
The game is felt like a good old shooter from the 90s. A lot of shooting, blood, violence and everything else is characteristic of this genre. Conducted moments with platforming. I was pleased to destroy almost every decoration.
3. Mapping:
I liked the mapping most! Levels are very cool. Most of all i appreciated open spaces, since in closed i was very easily lost. Some kind of vegetation, boxes, columns are placed everywhere. And also marijuana... marijuana everywhere)))
4. Plot:
The plot is outlined at the beginning of the game. This gives some context to what is happening. Not that something special, but for such a brutal shooter it is just suitable. I like the fact that the game is essentially about the extermination of all things, but still against Nazism:D
Bottom line: Initially, i liked the game, but closer to the end began to bother with monotony. I am still not a fan of such meat shooters. In general, i liked the atmosphere of madness.
Seven marijuana out of ten anti-nazi