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Ryan

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A member registered Apr 22, 2017 · View creator page →

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Amazing work.  Kickass audio, controls, UI, tooltips, (even cover art!)  I might have missed some stuff (like upgrades).  I was only able to build the basic ground attacker/worker and a flyer.  Required a lot of both to take down the green enemy workers.

Really cool.  Would be nice to have a little UI stuff for clicks, (move, targeting, etc.)  

Fantastic job on this.  From presentation to execution, well done.  I really liked how, the combat made some good use of your particular control scheme.  

This is great.  It looks like there's a whole campaign here but I can't seem to access other levels aside from the first one?

Well done. This was really fun.  Got through 2 "bosses" on my first run.  I'm hooked.

Another good one, thanks.  The map is just so bad all around.

Agreed.

You can right click to exit the build menu.  It's not stated anywhere, sorry.

Here's a known bug:  You can place a turret on top of another turret.  It appears to do nothing, but there's actually two perfectly stacked.  I'm hoping that's what you saw here.  If not, I have a larger problem.

Pilot your sand rig across the desert wastes do deliver cargo to every outpost. But beware the creatures that lurk beneath the Deep Sands.


itch link:   https://rjdrag.itch.io/deep-sands-delivery

Ludum Dare link:  https://ldjam.com/events/ludum-dare/53/deep-sands-delivery