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River Ray

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A member registered Jan 23, 2017 · View creator page →

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This looks *stunning*!

I've not been massively swayed by a lot of games in the Mörk Borg space, but this one's an instant favorite. I always love a weird subterranean setting, and Fomoria seems very evocative for sure! 

Looking forward to maybe running this in the new year, and likely backing the KS!

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There is something poetic - a game about exploring a Huge World as Tiny Bugs, that was supposed to be Tiny (~60 pages) but became Huge (~360 pages).

Congrats to getting it over the finish line, Felix and crew!

This is an unexpected, but deeply appreciated refresh (even for other FitD games, with some of those rules modules); Excited to try this out next time I get to run or play Blades again!

Two issues with the PDF though:

- The entries in the table of contents have no page numbers, so they don't actually work

- The link to updated playbooks on page 108 is a blank placeholder

The point isn't about the perceived quality of AI-generated artwork but the fact that the tools like Midjourney and whatnot have been built on databases of unethically-sourced and uncredited artwork (or at the very least, being totally opaque about where it all comes from) of many human artists, not to mention the infrastructure that powers them being particularly ecologically-unfriendly.

Authors disclaiming the usage of such generative artwork does not change that fact, and it's frustrating to see it being tolerated and normalized like that.

Hehe, thank you!

Yeah, some of the 1.0 tables were rather muddy as I was both less confident in my own writing and also only having one half-line per entry was an awkward and not especially productive constraint! But shorter tables that have slightly longer entries made for a much better end result.

Czy Stronnictwo Witów ma jakąś konkretną historyczną inspirację? 

Our Unlikely Hero in Rotting Sky has recently shifted into the Rising Star (in a way that made me giggle when I read about the inspirational characters here), and we're heading into our season finale mission (another season is happening still), and this character's first mission as a Rising Star - will report back on how it fares in action!

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Before checking out Girl by Moonlight last year, I had zero familiarity with the magical girl genre, and now I am two full 10-sesssion campaigns behind - one as a player (where I had a truly phenomenal and emotionally intense time), and another as a director (which I consider my current best GMing achievement), and soon I will be gearing up to run my second (and be in my overall third) campaign, one that I'm already confident in being my personal overall best TTRPG game yet.

There are some things I wish the game did differently or had more to it in places (wishing for a rules or playbook expansion someday!), but it is still really special - it wouldn't keep me interested for three campaigns straight otherwise.

Thank you, and yeah, go ahead!

How would you do the simultaneous reveal mechanic in online play?