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RipplePoint

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A member registered Jul 27, 2018 · View creator page →

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Use that knowledge wisely

And you're like a kind person who played my game and left a nice comment afterwards, but ... things that are even better than the thing I just said

...

YOU'RE CUTE TOO <3

Those ancient egyptians sure knew their algerbra.

Thanks for playing! And have an EXCELLENT day :)

This was a very lovely game with some lovely soothing music!

And congratulations on your first game!! Bitsy sure is great at letting ANYONE create, and this is an awesome start~

Good luck with game creation and music making and ~thanks for the treat~

Looks great!!

Also, is there a way to escape/reset from prison?

Also also, was that you doing the whispering? :P

Thanks so much for telling me! I was able to fix it and now it works for Chrome as well!

Thanks again, and good luck making videos and having fun, and... stay crazy and hilarious and crazelarious~!

Nice to hear about updates!

I had a note to say about a small thing that happened with me and bitsy. I've been using for a long while and I got used to only using the coding screen for dialogue. This later made it so that I forgot how to use the regular dialogue menu and could not explain it to newcomers of bitsy. I wonder if there was some sort of way to merge the dialogue "coding" to a single system usable by both newcomers and coders that is easy to use and understand.

For example in the game making engine Stencyl they have a code block system that makes it easier for newbies to code by making it easier to visually see it in terms of these blocks that snap together. They also have a customizable blocks, so coders can write their own blocks. Those, I think, are also something easy that newcomers can import and understand how to use. They just copy in code into the customizable code block, then they insert that code block as they would any other code block piece.

It would be nice if bitsy could have a basic system, but also more advanced coding done in a way that was also accessible to newcomers. But maybe that is what your module system is aiming to do already?

Hi, thanks for trying it out! 

Ack! I was watching and some of the sounds and graphics didn't work! And sorry, the ending broke as well... there was supposed to be more after you "Started" the game!

So, I am using a Firefox with a W10 pc but can I ask what computer and web browser you used to run my game? I did not test my game for Macs, or for Google Chrome and such...

But still, I hope you enjoyed what you saw and maybe had a laugh or two! It was a funny video, and you seem like a funny guy :)

the cat casts a very large shadow

hee hee, this sure hit those prompts right on. Still figuring out what exactly I just played :P

Also now I want to hear someone actually rap all this dialogue

I like it, it's a kinda neat thing to think about. 

Now I wonder what my house could be hiding...~?

(1 edit)

hi! Thanks for debugging the museum hack!!

I got it working! Though, now that we are in Bitsy version 7.2, a few things have changed that I thought I would mention here in case anyone else wants to use your fix for the hack!

The first code to replace in the Bitsy Museum should look like this:

if(end){
    startEndingDialog(end);
}

and be replaced by:

if (end){
    /*    BITSY MUSEUM HACK:
    jump to the appropriate game! */
    window.location.href = dialog[end.id].src + ".html";
}

Then just one more small note, I think in the last code block you have here on this page (the one above "You're now done..."), there is an extra open bracket after the comments.

Other than that it works for Bitsy v. 7.2!! I tested it online in itch too and it works! Hooray!!

(2 edits)

Ah yes, items would be gone... And there is no way to reset them as far as I know. 

But...well, technically, you could make duplicate rooms and duplicate items... it would be a lot more work, but on the "second" playthrough you could have players instead go to the duplicate room with the duplicated item... But even then, if you have 3 endings, then you'd need 2 other duplicate copies...

Hmmm, but well, if you wanted an extra ending that is only for players who have played all 3 endings? So, what you might do is that at the end of each ending have a code or a message that directs them to a secret button/room/item. So then, in order to access the "true" ending you'll need to play through the game and access all 3 secrets which came from doing each different ending and learning the secrets revealed in each. That might be an easier way to do things that accomplishes what you want. 

And again, hope that helps and good luck!!

There is probably a way to use hacks to save variables (which someone else may be able to help you with), but one non-hack way you could do it is to, instead of using an ending tile to end the game, instead use an exit tile that just transports the player back to the starting room and maybe replays the title text and tweaks any other variables back to their starting values so it's as if the game has been reset, but you can still keep some variables the same. 

I don't know if it's too late to try to fix your game in that way, but I hope that helps and, good luck!

This is so cultured my monocle almost shattered. 

Very cat. Much beautiful.

Neat game! And I like the art and animations too.

I found this from the itch youtube recommendations (https://www.youtube.com/watch?v=myLvA1nbtI8) , though the first link seems to be the incorrect game (but underneath it correctly links to your main itch page)

Good luck makin' games!

I feel the same way about the bitsy community! It is so caring and inclusive and creative, and I think you made a great game celebrating that! <3

(also you are very sneaky for using the "same" art for your game for my jam as for this one :P)

Thanks!! I do like bugs so I had fun thinking up the puns and then making a tiny little safari out of it. And I hope the arm thing was cool because I guess you could also just make a fullscreen game and it would do the same thing, but I wanted something small that extended, but maybe could have made the effect better if I had more time but anyways, thanks for playing and adding your own thing for the jam, hope you had fun!

Ah, it was image-to-bitsy, your art is always so good I thought maybe you did it all by hand.

lol! My sleeping cat?? It is a potato, it was just done in ten minutes! :P

Lovely art, lovely music, and lovely mood! 

Hee hee, I spend time listening to that same lofi station as well so I like the bitsy cross-over you made. And your cat puts my cat to shame :P

Ohhh! It looks great so far! I hope you can get around to fixing it some day!

mmmMMMMMMMMmmmmmmmmmmeow~

Hope you had fun making something for the jam!

What a cute and cozy little doodle!

I hope you had fun making it! <3

Bitsy in ~spaaaaaaceeeeeeee~

The final frontier!

Ha ha! I love the name!! :P 

ahhh, the nostalgia~ I love that this game reminded me of those little guys. I always had fun slowly opening them, and popping open the little inner thing to find .... something new each time!

Thanks for making this!!

Hello and welcome to bitsy!!

So, the extra scripts to enhance bitsy (or "bitsy hacks" as we usually call them) can take a little bit to understand how to add them, however the bitsy community has made tools to make it easier to add in hacks!

For example mark wonnacott (aka Candle) has Bitsymuse which can add music into your bitsy game file: https://kool.tools/bitsy/tools/bitsymuse-ui/

And if you want to add more kinds of hacks, your can use aYollands's Borksy. You can just add in your game data, turn on the hacks you want, set some options, then it ouputs the "hacked" file for you that has game with the extra hack scripts already added in! https://ayolland.itch.io/borksy

As for your question about the syntax for the code you write in your dialogue box to trigger sound effects, I can't exactly remember it 100%, but I believe you don't put the "<" and ">", and just put the "audio id" in quotes. Note that it is the "audio ID", not the file name. I think in the hack options you need to set up an "audio id" name for a specific audio file.

I hope  this helps! 

And gooood luckkkk!

Well, normally people usually just put everything they have into their one game for jams, but if you want you can make more if you would like.

But don't go overboard and just spam the jam with ZILLIONS of games :P

Hope you had fun and enjoyed trying out bitsy!

:)

This is such an adorable game!!!

I only noticed after the first few, but I love how it changes as you go along!

10/10 cats!! :3

Yup! You can use any game engine to make your game, so have fun!

Also thanks, you too :)

Ah yeah, I noticed there was no reset after I tried cramming two sheep(?) into a corner :P

But there are probably work-arounds, like, I think there's a hack that can transform/swap tiles. So perhaps that could be used to reset some things. Or just having small one-off puzzles as I think you implied. Or puzzles that can't put you in a lose state.

Hm, though, I guess if it had a reset and undo it would basically be puzzlescript? Gosh, with all these hacks bitsy can be almost ANYTHING! Soon bitsy will consume all games, MWA HA HA HA HA!!! :P

Neat! I'm sure this can add a whole lot of puzzling capability to bitsy! 

And I think you wrote about some other interesting interactions and mechanics added with the hack that could add to the puzzles possible.

0.0

It's a neat idea for a game with some very nice art, but I kinda found it a bit slow to get through the puzzles. I think it would be nice if maybe you could alternately use wasd for movement, and also, it was a bit slow to use spacebar to go into psychic-collar-manipulation mode, and that maybe it could be mapped to right-click instead? And perhaps the rotation speed of the blocks could be increased to make it easier to quickly spin them around to get the correct routes. (especially when you accidentally dive off the building after coins and find yourself at the bottom and have to rebuild all the way back up to the top >.<)

Well, best of luck with your games!

blaggrh ghlarbl brrgrglrbhal!

(translation: This is such an amazing collaboration of ideas!! Tons of fun exploring around and seeing each new and creative room. You guys all did an amazing job!!!)

As always, a very wonderful design! All of the castle seems very carefully designed to fit together, and with the new bitsy transitions it really seems like you're exploring a real whole building! Great game! oh la la~~~! :P

I went back to secure that title! In your face you little yellow pizza!!!!

hee hee, great little game, and a nice remix!