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ringoFF

54
Posts
3
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5
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A member registered Feb 24, 2025 · View creator page →

Creator of

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The art is cozy and cute, the gameplay is a bit stressful.

Very interesting and entertaining puzzle. I managed to solve it after many attempts. GOOD WORK!

Very interesting and cozy, not only the train is looping, I am also looping around looking for pieces to make the train track loop better.

Pretty cute, especially when a bunch of loopi keep spinning around.

Thank you enjoy the game : ) 

Thank you enjoy the game : )  UI and gameplay are not good. I will polish them if I have time.

Thank you enjoy the game : )

Thank you enjoy the game : ) The health bar dropped very quickly during testing, so considering the polishing time and playing time, I changed it to be a little simpler.

Thank you enjoy the game : ) Some of the mechanisms are indeed designed according to roguelike

Thank you enjoy the game : )

This is a very cool game that combines programming puzzles with rhythm games. The rhythm element adds refreshing feeling to the puzzle-solving process. It's hard, but really interesting.

I really like the feeling of this narrative. The interaction of entering and exiting the game and modifying local files is very special. However, after arriving at the bug room, I don’t know why modifying the prompted file still doesn’t work. I look forward to subsequent updates.

Cool concept. Reminds me of a very interesting little game. It would be better if the ball moved a bit slower.

When I first started playing the game, I felt really desperate watching my debts keep rising. But after I got familiar with the gameplay, I felt inexplicably refreshed. Drawing circles on the tablet felt like practicing pen control. Maybe this game is more suitable for playing on a mobile phone?

Very cool game, smooth game flow, great experience

Thanks playing! Because of the limited play time of the game jam, the resource acquisition speed is very slow and the health value decreases very quickly during the test. It takes several generations to reproduce within a seed level to obtain enough resources for upgrading.

The game mechanics and effects are good, but it is a bit difficult to play.

I love this game, I am surprised when the tower can be dragged around the track, GOOD JOB!

trapped in an endless world, but having cute cats is enough.

Interesting box-pushing puzzle. The engine's self-looping feature can be used to expand many mechanisms.

weird sense of despair.

ths mechanism is so cool and ths artwork is cute.

The character is moe, and there are lots of items in the game.

The artwork is cute, as is the cat's meow.

It feels good to accelerate to high speed, and the map design is excellent.

Artwork is great.It would be better if control feel was polished. Great Job!

The game puzzle design and art work well.Good job!

So funny and cool, Great job!

It's a great game and bunnies are cute. I love train the fastest bunnies.

感觉升级之后返还资源,或者一定时间内提高资源获取效率就行,最大强度的问题还是如果资源刚够30就升级了,那还是需要等到可以到达月球的资源才能发射,如果不够的话又要浪费一次,不过体验应该会比之前好

对照攻略通关了5个结局,还是有点感触的,总归还是珍惜当下吧

通关,好玩,对锻炼大脑很有帮助

体验不错,画面简单干净,音乐鼓点也到位,很带感。
然后我说一下体验稍微难受的地方,一个是关于起跳的判定,只会下落式的不太习惯,当然这只是个人感受;还有一个是鼠标左右键都可以跳跃,好几次因为活动手指误触右键失误,pc端要是可以用键盘就好了。

有意思,第一回玩的时侯只是碰到人就投送,结果一直在地面,也不会拿硬币。然后出来看了下评论才知道可以收集,也可以起飞,结果爽到了

很喜欢这个风格,叙事美术音乐配合的都很好,也体会到了表达的内容。
不过有点难受的一点就是剑的控制,要是调整一下剑的碰撞再限制一下动作就好了。本来跳跳乐是有一定难度和风险的,失败了几次好不容易上去,结果不小心掉进陷阱,然后出bug出不来,之后剑带着主角上天直接回不来,不过重开后还是通关了

网页版,在平地上正常推动,后来箱子推到台阶上就推不动了
不错的机制,不过游玩体验上可能是因为过去的操作容易被忘记,所以第三关感觉很随机(,但最后过关之后觉得体验还好,要是诅咒的操作能有记录就好了

有一种脑和手打架的美,脑:别吵,我在烧烤,之前记了什么牌。手:卧槽,要miss了,不管那么多,随便按下一个键吧。游戏:hp -1。

通关之后的想法,游戏很有意思,根据星球大小和距离来分配信号有着策略性,设置信号塔也实现了挂机类的玩法,也有数值成长对玩家游玩目标的激励作用
不足的地方就是,一个是当资源短缺的时候玩的很憋屈,前期没有存储资源就升级,结果30资源要等很久。还有一个是信号塔的角度,这点强迫症不友好,因为可以看到星球的角度,但是调整的时候就总是差一点点,关键就是可能就因为角度的偏差导致这次信号发射的资源被浪费了
然后吐槽一下,太阳的效果过于逆天了,应该是照顾玩家的体验,在demo是很好的,就是这种设计很容易让玩家爽完之后感觉无聊的

感谢游玩,思考时间跳跃机制的时候就总是想到石头门,就把这句话加上了

哈哈,玩到你的游戏都惊了,谢谢游玩