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Ringare

23
Posts
6
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A member registered 19 days ago · View creator page →

Creator of

Recent community posts

No. Only platform rules. But i am annoying 

In short. Well, fuck him with such a system. I'll still throw builds here from time to time. Here you can at least download and check it right away. I just don't have time to test myself. I don't have the strength. And so you can at least tell me what.

I wish you could see my evil face right now. Haha. I'm terrified myself. I want to break the poppy. You should have brought me that way. But nothing. I think there should be an update in a couple of hours.

I've already partially fixed these bugs, but I'm sitting here and struggling with Google Play to post. I'm already in a bad mood here. Stupidly, I can't update the game, although I already have a new build.

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Don't worry, it's not a problem. By the way, someone took the joke and used your code. It's funny. No, he just took it to me and stole it. haha. Yours -

NK2SYJ098UPUFUZWP8Z3T55

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Open Google Play Store on your Android phone

Tap your profile icon (top right corner)

Tap "Payments & subscriptions"

Tap "Redeem code"

Enter your code: 92FQX3D0VGWY67XRENPEAZC

Confirm — Silicon Empire will appear in your library, tap Install

That's it. You'll receive all future updates automatically through Google Play.

92FQX3D0VGWY67XRENPEAZC  - That is the code for you.  Use it. 

Don't doubt. They will be. It's especially good if they tell me once again where the shortcomings are.

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My friend tried to find it, but either he doesn't find it, or he writes that you don't accept friend invitations.  Try it - ringare1

Thank you for the praise. Little praise. But you have to work because of this. I'm losing your game, since it seems to be the only one alive so far and is trying to develop. I'm kind of interested in how others are doing in the kitchen. I must admit that she presses me not badly. Well, at least in my head. If you want to cooperate in some way, I am ready to discuss.

I know. So I wrote what I could without a translator. Sorry if I offended your choice. That wasn't my goal.

I have a feeling that we are thinking of each other's ideas. Not a fact, of course. Because I know for sure that I'm doing it.

Silicon Empire - it is much better

It can be more than 12 there. In any case, you are already a tester.

I will definitely invite you as soon as I get the opportunity. Work is boiling. If you are there, there will be others. Well, according to statistics, the game is relatively in demand.

Oh, I also wanted to ask. Are you still playing from your phone? I just want to understand what kind of audience I have.

Thank you. Today probably no updates. We'll see. Things are still pressing. But I assure you that it will only get more interesting in the future.

It’s not me rushing — it’s AI working miracles. I’m barely keeping up, just feeding it new requirements. So far, we’re handling it. Still, I’m building the game in a way that keeps it interesting for me too. And right now, it’s finally starting to become something truly worthwhile.

Yeah, that’s true. But right now you can basically abuse the credit system and end up with unlimited money. It’s all a matter of balance. I’m aware of it, and I’ll definitely address it. I’m planning to finish a lot of that today — we’ll see how much I actually manage to get done. If not, then tomorrow. Hopefully today’s update will make you happy.

Okay, thanks. Honestly, when I added that mechanic, I didn’t even think anyone would play all the way to 2009 and reach a point where 30k wouldn’t be enough. But I heard you. I’ve now tied it to the average market price, and the limit is set at three times the market value. I’ll push the update today — it’s a big one.

Glad to hear that! And thanks for pointing it out — really helped me catch it. There's been so much work over these 6 days I can't even keep track of what's been done anymore. This devlog is saving me honestly. Anyway if you hit another bug or have any suggestions, I'm all ears.

Oh that's important — you're playing on mobile! That explains a lot actually. The browser version isn't optimized for mobile yet, so touch input can require multiple taps (first tap focuses the iframe, second one actually registers as a click). The freezing is also likely a memory issue on mobile browsers.

We just pushed a big update today — switched to a turn-based system which should help with freezes. Could you try the latest version and let me know if it's better?

Mobile optimization is on our roadmap, but for now the best experience is on desktop. Thanks for the feedback though, really helps to know people are trying it on mobile!

Hey, could you describe the issues more specifically?

  1. When you say freezes — does the game actually freeze in place, or does it crash/kick you out entirely? If it's freezing, it might be a server-side issue. We'll start thinking about a standalone app in that case.
  2. As for the buttons not always working — please give me some specifics if you can. Which buttons exactly and when does it happen? I'll be looking into it myself of course, but you'd make my job a lot easier. Updates are coming in fast so I don't always have time to test everything thoroughly. Thanks in advance.