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Rinevard

43
Posts
8
Followers
20
Following
A member registered Jul 08, 2024 · View creator page →

Creator of

Recent community posts

WTF what is christopher waldorf???? I didn’t expect that!

So cooooooooooooooooooool

heart heart heart

Thanks for playing! Your youtube tutorials helped me a lot to learn godot.

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Thanks for playing! I really enjoy your game.

coooool,看起来后面是需要我和玩家们建立联系来获取key,感觉有点难了😭😭不过是很有趣的想法!

Love the knowledge lock design, didn’t expect it in a gamejam. My only complaint about this game is that it’s too short. Really enjoy it.

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谁懂Alice叫出我名字时的救赎感(不是

很喜欢meta,不过并没有玩太明白,一直在最开始的屋子里卡关,Alice都开始说重复的话了

Thanks for playing! We use the Ramer–Douglas–Peucker algorithm to fit the shape with a polygon and then compute the number of its vertices. The spell completion lag is a bit weird. The .exe version might be better.

255 vs -1, who will win?🤣🤣

Really enjoy it.

Thank you for playing! I really love your game picture perfect in the last jam. I'll try your new game when I am free (heart)

Wow I got SO MANY GOLDS!

(which one would you pick, one million today, or a single penny that doubles in value every day)

Wow I really love this game!

That makes sense. Our original purpose was to make it easy to remember: pentagons are for continuous effects, and hexagons are for one-time effects. We didn't expect the jiggling. I think it can be fixed by checking the area of the loop (though we can't fix it now since gmtk jam doesn't allow modifying games during rating stage). Thanks for your feedback!

Thanks for playing! Jiggling the mouse to spam spells wasn't what we intended. However, we didn't have enough time for proper playtesting during the jam, so that's what we ended up with! 😂

Interesting game! I think I ran into a small bug: it seems like some sounds get cut off when too many new ones are playing at the same time. At one point, I lost both the BGM and the rolling sound effect! 😂

I was hoping for a more satisfying ending, but the current one is also great.

This is one of the most ambitious and atmospheric games I've seen in a jam. The experience really reminds me of Outer Wilds. I can't believe you made such a masterpiece in just four days! Truly fantastic work.

Wow, this really reminds me of Watch Dogs! I have a suggestion: could you add the control instructions to the description? Currently, they're hidden in the dialogue boxes and can be easily missed/skipped.

Cool mechanic! It reminds me of ElecHead. There were some frustrating moments, though. For example, I had to walk to specific areas just to be able to jump, interact, or toggle my gear. However, the ending made it all worthwhile.

感谢游玩!

谢谢回复!我在制作的时候遇到的主要问题是AI生成的事件并不足够有趣,这可能是因为时间有限我没写好prompt,也可能是AI生成的文本质量就只是普普通通。我原本希望每个事件都足够独特有趣,让事件本身成为驱动力,但失败了,所以才选择把趣味性寄托在数值膨胀和名词堆砌上。这和我一开始的构想相距甚远,不过jam时间有限,也算能用吧。

我觉得“携带能击败boss的物品”并让AI判定能否击败这个想法挺有趣。老的点击式冒险游戏经常会有A+B的玩法,比如把某个特殊东西给某个角色,我感觉LLM挺适合处理这个的,一方面避免了让玩家觉得自己只是在猜设计师的想法,另一方面也提供了足够丰富的解法。

以及,What Beats Rock挺有趣的!

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我觉得对话也是一种独特的体验,基于此应该能做出很有趣的LLM游戏。我能想到的最“基于对话”的游戏是event[0],老作品了。

有趣的想法!

期待进一步制作!

很不错的想法!不过我感觉左边的地图存在感有点低,如果能在地图上做点地点名标记可能会好点。

另外,玩了一会儿以后,我确实觉得和 The OPERATOR by Pikario 有接近的体验,老师感兴趣的话可以试试

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我没弄明白怎么和对面对话,连一开始怎么关闭信都研究了好久,老师能加个操作指南吗

这个游戏给我的感觉挺不错的,让我想起了之前很喜欢的一个jam作品 The OPERATOR by Pikario

老师老师,没有下载链接喵

老师的美术很漂亮!

感谢游玩喵!

感谢游玩喵

谢谢喵!我之前也听说过密教模拟器,有空会去看看这两个游戏的

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王权!有趣的改编

说起来,我自己在玩的时候有三个印象很深刻的体验,第一个是在最早的原型阶段,我把居民、石砖和木材拖到一起,LLM告诉我我造出了房子;第二个是我在一个什么魔法仪式上召唤出了天使;第三个是开局就召唤出了一只凤凰。

就为了这几个体验,我想这个游戏也值得继续做下去了。

做这个作品时,我想做一个“玩家不需要输入文字”的基于LLM的游戏,原因是我觉得这样很有趣!和LLM对话看起来是非常自然的设计思路,那么如果我们不这么做呢?

进一步地,我们就能想到“最小输入,最大输出”的设计思路,这和各种juicy设计有相通之处,就是给玩家提供很多的有趣反馈。由于最近玩了苏丹的游戏,感觉他们的事件做得非常有意思,所以我就想着把事件、LLM、卡牌结合起来。卡牌的堆叠是“最小输入”,LLM的事件生成是“最大输出”,于是就有了这部作品。

之前我的一位朋友说过“玩家试着做一件事,然后发现真的能这么做”是非常有趣的体验,我想这部作品或许能传达一点点这样的体验吧。比如说,我能不能把医生和受伤的人放到一起让医生给他疗伤?我能不能把故障AI拖到破损核心上让它升级?这取决于LLM的想法,但有时候是真的可以的!

不过其实这部作品在数值膨胀方面的趣味更多,我不太喜欢这种体验,但暂时就这样吧,以后再改改,或许会往养成的体验上改。

有点“请出示证件”的感觉,不过故事上还是有点单调~

我也不知道怎么让LLM写出有意义的故事

cool!😎

Fantastic!

I love this game!