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Rinevard

57
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12
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28
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A member registered Jul 08, 2024 · View creator page →

Creator of

Recent community posts

awww thank you!🥰🥰

在做的时候确实是想做出拼多多的感觉,不过好像没有很好地呈现这一点🫠

wow it seems like I’m a speed runner

I really love the way you tell the story.

I love the gameplay

Thanks for playing!!!🥰🥰

The shards are in the shop’s item, the pet in slot, and the pet on the main page. The guidance for this part might not be very well done.🥺🥺

I guess there is a bug there. It isn’t supposed to count down to 0:00 before all shards are collected😥

The shards are in the shop’s item, the pet in slot, and the pet on the main page. The guidance for this part might not be very well done.🥺🥺

I guess there is a bug there. It isn’t supposed to count down to 0:00 before all shards are collected😥 Glad to hear you love the little pet!

Perfect

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老师的游戏做得一如既往的漂亮,如果外星人也在走动并相互握手就好了(话说我手能伸这么长真的是人类吗

蹲蹲,老师传上来了可以踢我一脚(

By ‘shift’, I meant when I walk backwards through the portal (it may seem silly though =) ). The camera snaps since the portal doesn’t exist in the other world.

There’s a sudden shift when I cross the portals, which is a bit weird to me. I found the atmosphere mysterious. My favourite worlds are the maze and the clock world.

WTF what is christopher waldorf???? I didn’t expect that!

So cooooooooooooooooooool

heart heart heart

Thanks for playing! Your youtube tutorials helped me a lot to learn godot.

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Thanks for playing! I really enjoy your game.

coooool,看起来后面是需要我和玩家们建立联系来获取key,感觉有点难了😭😭不过是很有趣的想法!

Love the knowledge lock design, didn’t expect it in a gamejam. My only complaint about this game is that it’s too short. Really enjoy it.

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谁懂Alice叫出我名字时的救赎感(不是

很喜欢meta,不过并没有玩太明白,一直在最开始的屋子里卡关,Alice都开始说重复的话了

Thanks for playing! We use the Ramer–Douglas–Peucker algorithm to fit the shape with a polygon and then compute the number of its vertices. The spell completion lag is a bit weird. The .exe version might be better.

255 vs -1, who will win?🤣🤣

Really enjoy it.

Thank you for playing! I really love your game picture perfect in the last jam. I'll try your new game when I am free (heart)

Wow I got SO MANY GOLDS!

(which one would you pick, one million today, or a single penny that doubles in value every day)

Wow I really love this game!

That makes sense. Our original purpose was to make it easy to remember: pentagons are for continuous effects, and hexagons are for one-time effects. We didn't expect the jiggling. I think it can be fixed by checking the area of the loop (though we can't fix it now since gmtk jam doesn't allow modifying games during rating stage). Thanks for your feedback!

Thanks for playing! Jiggling the mouse to spam spells wasn't what we intended. However, we didn't have enough time for proper playtesting during the jam, so that's what we ended up with! 😂

Interesting game! I think I ran into a small bug: it seems like some sounds get cut off when too many new ones are playing at the same time. At one point, I lost both the BGM and the rolling sound effect! 😂

I was hoping for a more satisfying ending, but the current one is also great.

This is one of the most ambitious and atmospheric games I've seen in a jam. The experience really reminds me of Outer Wilds. I can't believe you made such a masterpiece in just four days! Truly fantastic work.

Wow, this really reminds me of Watch Dogs! I have a suggestion: could you add the control instructions to the description? Currently, they're hidden in the dialogue boxes and can be easily missed/skipped.

Cool mechanic! It reminds me of ElecHead. There were some frustrating moments, though. For example, I had to walk to specific areas just to be able to jump, interact, or toggle my gear. However, the ending made it all worthwhile.

感谢游玩!

谢谢回复!我在制作的时候遇到的主要问题是AI生成的事件并不足够有趣,这可能是因为时间有限我没写好prompt,也可能是AI生成的文本质量就只是普普通通。我原本希望每个事件都足够独特有趣,让事件本身成为驱动力,但失败了,所以才选择把趣味性寄托在数值膨胀和名词堆砌上。这和我一开始的构想相距甚远,不过jam时间有限,也算能用吧。

我觉得“携带能击败boss的物品”并让AI判定能否击败这个想法挺有趣。老的点击式冒险游戏经常会有A+B的玩法,比如把某个特殊东西给某个角色,我感觉LLM挺适合处理这个的,一方面避免了让玩家觉得自己只是在猜设计师的想法,另一方面也提供了足够丰富的解法。

以及,What Beats Rock挺有趣的!

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我觉得对话也是一种独特的体验,基于此应该能做出很有趣的LLM游戏。我能想到的最“基于对话”的游戏是event[0],老作品了。

有趣的想法!

期待进一步制作!