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rima

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A member registered May 07, 2017

Creator of

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Great points.
Solo or with a group it depends on your skills and your team.
Going solo has benefits of not arguing with someone else about your/their idea and methods of approaching something. so you don't waste time explaining how and why.
You learn much more as a 1 man band than in a team.
but you risk having tunnel vision ,and  you can burn out easily.

In a team  people can actually add value to your idea and help out in various areas , this I think is the greatest benefit in working in a team.


To me it all depends on the team I'm working with , if I had people who can work in harmony and have similar thinking I would definitely join them. otherwise going solo is the better option

Hey Danar,

The theme is in death you have a choice of being a human or a ghost. the differences between them are not there yet...I guess I need to work on the idea more since it is not obvious enough

I'm sure you can reach all the platforms (I did myself) except for like 2 that are meant to be the player (not enough room to get on top of the platforms)

Yes the character is skewing off the platforms on the side I didn't fix that

Thank you for hosting the Zanga and trying my game

Thanks for taking the time to try my game.

Will the theme is the choice in death (human or ghost) 

What bugs are you talking about ? If you mean the Health bar it is intended to be visible when is ghost mode.


I'll take a look and maybe I can notice what you mean.


Thanks again for being honest ! 😊

ممكن الفكرة تناسب غيري لكن جاني غثيان وما قدرت أكمل اللعبة  
بالتوفيق

بالظبط كذا عليك نور، شكرا جدا يا رائد .

I really liked the sound design , I was really lost in the beginning and somehow I ended up outside (I was checking the phone and suddenly I was outside), I went to the other place but I didn't know what do and that's how far I in I got. A mysterious game I liked it  I hope you can explain it to me after the jam :P
وبالتوفيق

Yeah it is only 1 level  😅

Shokran you tried my game

السلام عليكم جميعا ومبروك لكم كلكم على تسليم لعبة

Image result for you made it meme

ياليت لو الكل يشارك إيش تعلم في الزنقة سواء شيء في التطوير أو من ناحية الاستعداد أو ممكن إكتشفت موقع ممتاز لمصادر الألعاب

For me:

  • Find a team before the Zanga starts.
  • Use the Discord channel to ask for help and help others.
  • Test making a web gl build early . (I found out I didn't download it in my build settings  ..so I did then Unity kept giving me errors and I fixed them in 10 minutes or so).
  • I also didn't know there were ratings for Theme , Innovation etc.. ( my own fault for not looking at the old Zanga)

ايوه يبغى لها شغل وتعديل
شكرا جدا لتجربة اللعبة

شكرا جزيلا من أعماق قلبي يا سارة (حملت لعبتك بس لسه ما جربتها)
كويس عجبتك, هو المفروض تكون حركة ضبح Floaty 
بس مبالغة بالموضوع هه

شكرا لك , وبالتوفيق للجميع :)

لحد الآن أول لعبة ثلاثية الأبعاد بالزنقة كويس 
عجزت ألقى المفتاح .
إنتقادي هو إني تعليمات التحكم في بداية اللعبة راحت بسرعه  وما قدرت اقراها كلها , بعدين عرفت إن التعليمات موجودة عند إيقاف اللعبة
وبعض الحاجات أحاول اشيلها ما تنشال بسهولة  , أتوقع لازم أكون على بعد معين أو حاجة 
كويس لشغل يومين الله يوفقك

(1 edit)

حملتها وقيمتها  بس ماقدرت ألقى المفتاح
يا ليت لو تجرب لعبتي المتواضعة
https://rima.itch.io/tobe

كان ودي تكون أفضل من كذا ويكون في فرق مهم بين اللإنسان والشبح
زي ما إنت عارف موضع الزنقة أن يكون عندك خيار , لكن الخيارات في القصة جدا فكرة واضحة ومافيها إبداع فجلست أفكر بمكانيك ثاني وطلعت معاي الفكرة

أيوة أتفق معاك 100% يبغى له صقل