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Ricky Cruz

10
Posts
33
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A member registered Aug 08, 2018 · View creator page →

Creator of

Recent community posts

Fun game! Feels very polished; with some extra clarity on the mechanics in-game, this could make for a really engaging mobile game.

Super addicting and fun! It was at first really frustrating to make it past the first few rounds without inadvertently getting hit, but it was 100% worth it for the experience of pushing past that and getting far enough into the game that the heavy amount of reflections combined with the enormous multipliers was more than enough to regularly get 6-digit scores (and I managed to place first on the leaderboard very easily at that point, at least as of this comment; I expect the more people play this, the more competitive the leaderboard will get). I think the target numbers should either increase exponentially to account for how easy it is to accelerate scores late-game, or there should be some additional hazards to counter how much easier the game gets the further in you are, as I didn't feel like I got punished for my approach of refusing to take extra shots. Loved this a lot, would love to see this fleshed out further!

Fun platforming design! It felt very loose and sandbox-y, and it was nice trying to find fun (and maybe unintended) ways to pass certain obstacles.

Awesome game! This could totally be expanded into a full game with more mechanics and trickier puzzles; I love it! The graphics are beautiful and do so much to help communicate the game mechanics without any clumsy tutorial text or anything. Great work!

Really fun game; with some usability options and a clearer set of instructions, this could be a great game to expand on! I got very invested in this and was genuinely disappointed when it ended after four levels, really great stuff.

140ish deaths; that was very satisfying to get through. Even though this was pretty standard platformer gameplay, the story concept is cute, and the art was kinda charming!

Love this game so much! I agree about some of the pacing issues, I also thought it might've just been endless for a while, and I was confused at certain points when there weren't any enemies on screen, but the payoff of the boss fight was so satisfying. Some of the visuals could be clearer (it was a little tricky to distinguish enemies from background objects, and I didn't notice any indication of the cooldown on the Flame Dash), but the visuals do so much to make this game a really enjoyable experience. Great job!

Interesting concept! It took me a while to understand some of the mechanics, and I feel like having the queue on a timer doesn't do much since I was spending time staring at the screen to decide my moves anyway, but this is a fun twist on the Tetris mechanics!

Funny concept! Some of these are really engaging minigames; the racing game especially is really addicting.

Funny concept! Some of these are really engaging minigames; the racing game especially is really addicting.