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Richard Stamp, Game Dev

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A member registered Nov 05, 2017 · View creator page →

Creator of

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Thanks for finding this one! I've verified it and it's top of my priority list

Hi Again!

I think I've fixed it, there's been some known issues with DX12 and RenderTextures apparently. 
I've uploaded the new build here (and will keep this up to date), but the easiest way to keep up to date with patches is probably over on Steam if you're interested!

Hi Again!

I think I've fixed it, there's been some known issues with DX12 and RenderTextures apparently. 
I've uploaded the new build here (and will keep this up to date), but the easiest way to keep up to date with patches is probably over on Steam if you're interested!

I'm so sorry to hear that! 

I've had a few people bring it up now, but I can't seem to replicate it - it's absolutely top of my list this morning. 

If you could pop into the discord so we could chat about it, it'd be SUPER helpful!

There's a link on the main menu of the demo, or you can use https://discord.gg/Tn466Mmad5

I'm so sorry to hear that! 

I've had a few people bring it up now, but I can't seem to replicate it - it's absolutely top of my list this morning. 

If you could pop into the discord so we could chat about it, it'd be SUPER helpful!

There's a link on the main menu of the demo, or you can use https://discord.gg/Tn466Mmad5

Yeah, there's definitely a resize thing I'd like to add, even if its just a button toggle between sizes!
It was only really tested for 1080p and was *fine* for that, but would definitely like to accomodate other aspect ratios and sizes. Unitys UI Canvas isn't the most intuitive tool around, even after wrestling with it for years. 

Adorably presented! I did find the Grab was very precise though, took some real getting used to

Excellent title, great little idea! 

If you were going to revisit it, I'd maybe suggest just having the last three platform locations rather than a hard reset - it lead to some repetition that could've been avoided, and new levels often felt like throwing yourself forwards to figure out the pattern. And maybe tweak that fall speed to be a little more forgiving. 

Excellent work, very much enjoyed it. 

Strongly recommend Aseprite!

Glad you enjoyed! It's definitely something I'd like to expand on a little in the future, but for now was just playing around with the code side of things.

Fascinating! Yeah, I think I know what's causing this now. It's a real edge-case scenario that we've added to our bug list.
Sadly we can't edit the downloadable until Monday because of the Game Jam judging.
Thank you for not only finding it but then hunting it down with such gusto, we really appreciate it =D

There is! That's an interesting bug, we'll be sure to take a look at it, thanks! :)

Thank you so much for your kind words! It was an amazing project to work on and we're super proud of it

Thank you so much! We're super proud of it

I have no experience with the Itch app - it's something we are going to look into when the project resumes for sure! Sorry about that!

It'll need a complete re-download, it's essentially a new copy of the game. We didn't have time to look into Itch's backend stuff for patching!

It should work now!

It should work now!

It should work now!

Thank you for playing it! Sorry it took so long to watch your video.
In response to similar feedback, the enemies are much more obvious when you shoot them and the Inventory has had a bit of a rework (as well as a little more ammo in the game!)

There should be a majorly updated version end of next week, but the above fixes are already in :)

Awesome! Glad you enjoyed it!
I'm currently doing another pass on the cameras after similar comments, and I'm very tempted to take the systems in the game and make much more of a full project out of it (including storage boxes - the code exists for about half of it, but I didn't have time to get it in!)