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Richard Somers

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A member registered Aug 05, 2020 · View creator page →

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It works off taking a screenshot of the screen at the end of the timer, the pixel colours are comapred between the reference image and the nail with the relevant scaling factor. Each pixel in the nail is checked and the percentage accuracy is multiplied by the difficulty of the design. Hope that helped :) If you want more info, the code is very messy but I could upload it to github if needed.

Thanks for the comment! The difficulty of the pattern determines the max points you can get. Yin Yang is one of the hardest but pays out well if you get it right :)

Hi, if you fail a day by coming last you'll be sent back to the title screen. If you don't fail then your sent on to the next day. After day 4 it should send you back too :) 

Thank you! It's built in the Godot engine, trying to improve my programming

Ah yep that's an issue, lessons learnt on game sizes for next time!