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Richard Webb

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A member registered Oct 03, 2021 · View creator page →

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Whaaat, your first jam and shared game is _this_ good!?! Crazy, you've done an awesome job here. Nailed the vibes with the songs and animations and scenery. And the tutorial was crazy good. As you can probably imagine, the same 2 drinks every time gets old very quickly, and there's also no strategy or decisions to make as a player, so it 's lacking a bit of choice. You could for example choose to do a trick with the shaker for an extra tip, at the cost of a beer going warm. And generally, everything running 100% as expected makes for it being predictable; Another potential choice: spend time chatting with the staff, or chop up some limes so your cocktails are faster to make.

But the production quality and delivery is stellar, good job!

Really nice aesthetic, and the sound affects were great too. The switching mechanic at the end was good. I ended up skipping some levels in the middle, as they were quite easy and I felt I wasn't learning much with each move. I think you could either 1) lean into the puzzle aspect, and increase difficult and variety, or 2) go with the vibes, and give the pieces personality/a story.

Personally, I'd prefer the vibes; this lacked depth for me as a puzzle game (has of course potential), but I would totally like to see how that little guy unravels more of the story of freeing a princess or something. Then, the puzzle elements don't have the pressure to be the fun factor, and are instead more there to time-filling for easy content.

nicely linked to the jam's themes, and the forked gunfire pattern was pretty creative. Implementing the AI to chase you down must've been tricky; I think leaning into a wider variety of gunfire patterns would've helped find more fun. Good job!

I couldn't open on mac (silicon) :( 

is it made for intel chips perhaps?

really nice game, easy to pick up and I was hooked, so much so I solved all the puzzles :)

just a couple of SFX would've pushed the quality way up, but honestly really great for the time, well done!

The most annoying part was when I knew the distance was the same, but A*'s choice meant the route wasn't valid. E.g., I nearly gave up at this screenshot:

super relaxing - especially the parallax effect works really well!