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ReverseTea

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A member registered Mar 14, 2025 · View creator page →

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ill see about variant ones after i get my next model out that has a different type as well, finger and hoof colors ill look into it and see if i can change things around for next patch to make it easier

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Oh?, if you need to contact me directly i can give a test version personally i am RevyTea on discord

Works fine on my end with fbt but could differ on setups. Ill think about making a world with test avatars sometime, i know with making digitigrade rigs can make it harder with feet with ik tracking and have made many workarounds to make it look good. ill be even testing a new rig system on my next model with digitigrade feet to see if i can perfect it

If it doesn't take long, I'll see if i can make a variant on the side in January

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it is not compatible without removing a lot of clothing options and physics, barebones might be doable since the scolipede without any clothes is 53,200 tris, model is heavy on polycount due to shapekeys driving a lot of size and really wanted it to look smooth without being too much, bone count being 208, there are also a lot of bones that are there for jiggle purposes,  50 of the bones however being redundant face bones until I evolve my entire workflow into an arkit workflow inside unity, model does include Arkit just need to setup emotes that way sometime instead of bone deformations.

there are 4 materials on the body itself, eyes, mouth, lashes, and body. they are not put entirely in an atlas due to easier customization for the user. they are however joined into one object. the shaders i use are custom built with ASE, out of controlled modularity for easy user customization

the clothing itself is singular objects put into sets, they are not joined together as each are singular toggles, the clothes are put in an atlas for each set

but yeah you are going to have to do quest by self in the meantime. it would be getting rid of specific clothes and idk what the user would want on that end.

I guess I could just set the name atleast in the radial to say set 2 even if all the variables and tags are listed as 3 just to reduce confusion in next patch or put the bikini labelled into it's own set as set 2

no, so set 2 was meant to be the bikini but i just fit it in with set 1 along with texture set, renaming a lot of things just for fixing the name isnt as easy as it looks

so i think i know what happened, you are going to have to make a new project and not override old, basically what is happening is the shader is registering an old alpha texture in place from a previous version when it is empty now

its activated with one of the masks on the shader, ill see if i can replicate it and fix

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alright, the big update is out and i hope y'all like ^w^, remember to report any bugs

am uploading files to itch, so a few hours, apologies for the wait it's a big update

Its now going to be Monday, all that really needs to be done is packing files and finishing showcase render

Ill definitely think about it for next update I've done something like that before on a commission so shouldn't be that hard to implement later, the new update I'm working on rn will come out Monday

very soon, finalizing and getting it all set for the weekend along with a render showcase

still finishing up comms list, it will be done when it's done which should be soon, either this month or next

thank you

ill have to put some documentation on it or something, ill be updating in 2 weeks

make sure you follow the documentation to the letter, that result can be part of missing repositories and packages, if any further problems you can dm me through twitter or bsky as Revyteachai

unfortunately not right now, i have a large backlog to go through along with more base works and updates, thanks for asking though ^w^

Ill think about it ^w^

no problem ^w^

OH? that's weird, should be able to get even the older build hai packages to work, if not, i mostly use ALCOM instead of VRCC, is very similar to creator companion except more stable IMO, message me if you still have problems

it deals with how the avatar is read with how the rig is setup, vrc has default proxy animations that are read to put in position where it thinks things should be by default with how the humanoid rig is. one of the common problems with this is it doesn't do the best job with digitigrade rigs. overriding proxies are a shot in the dark if they work or not with unity being finnicky at times

if debugging the thing to look for is an animation with the name idle or stance, i have to find a better way in overriding them at times

what is playing right now is an animation loop of idle stand which usually is desktop vr

the script that usually pops up when in game mode is vrcfury unless talking about something else

in general though ill keep that on the list for the next big update

will be in the scolipede customization documentation pdf

it will be in documentation files but make sure that you have hai repository when installing packages, should be in scolipede customization documentation pdf, on the whole greyed out male version, all you have to do is inspector is to enable  ScolepedeM which will be at top with a checkbox and disable the other

in unity sometimes distance based will be very sensitive and cause seams to appear based on lod, make sure to turn off mipmaps on the textures you bring in, especially color

oh? im on discord as RevyTea, if you can show proof of purchase i can lend files over to ya

it is apart of the shader, there should be a parameter that says cloth1 or cloth, if the variable is 1, then change it to 0

yeah i wouldnt trust that one, site seems sketchy itself. any other distribution of my works besides itch.io is not me

oh?

Alright have sent update ^w^ hopefully works on your end

ok i know the problem, patch will be out very soon

Ill see what i can do might be an issue with the mip maps of the alpha

try crouching a tad while doing fbt calculation and then can stand normally either way ill see what i can replicate of the problem to try to fix

thanks yo ^w^ im so happy people are enjoying it