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A member registered Nov 12, 2016 · View creator page →

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I can't tell you how much I was grinning watching you playing through the first world. There were so many design decisions I made there to try to introduce the more difficult concepts without spelling them out in a written tutorial and getting to watch them work as you went along was very satisfying!

I hope you enjoy the other worlds too, and there will be some more ribbit rabbit news soon so keep an eye out!

Pulp doesn't let you change that version number I'm afraid. I am hoping when I get my playdate to use the script that converts the game to Lua which should hopefully make a few upgrades to the game, with proper version numbering being one minor update I want to add. 

Found, squashed, 1.3 uploaded

Thank you for playing it!

I will find the bug on 4-9 and fix it.

Version 1.2 fixes this bug for you, along with a couple of others. Sorry for the delay, but I finally got time to do bugfixes tonight! Thanks again for letting me know.

Thank you so much for letting me know! It was a pretty obscure bug, it actually only crashed if you did that on a level with a shark on it and honestly I'm not sure why but I did manage to fix it.

I have adjusted the crank speed, it is now three times less sensitive, so please let me know if it is still too fast.

Version 1.2 is now available for download and has both these fixed and the level save bug fixed too.

Also congratulations on making it to world 4! Great work!

Looks ace! I am keeping a close eye on this one. 

Thank you so much for playing! I am aware of the bug, I will try and get a patch out for it soon, my evenings have been somewhat hectic lately.  I still don't have my own system, so it makes bug testing a little tricky, but I intend to release bugfixes where I can and when I get my own system I will probably release a patch with a few more bits and pieces in it too.

As for 1-7, I just double-checked and it's definitely completable. There are a few red herrings on that level designed to trip you up. Don't be fooled into thinking there is just one route on every level!

Thank you so much! I'm so pleased to hear you enjoyed it. The game is self-contained, but I would like to expand it, though that almost certainly wouldn't be on game boy. Getting this to work on gbstudio was a real chore . I am considering remaking it for the upcoming Panic Playdate using Lua (which would also let me release it for PC) and coding my own 'make your own visual novel' system to do that. I was going to release the 'make your own visual novel' system for free so people could make/port more visual novels to the system.

First I have to learn Lua though.

Fixed and re-uploaded. The option 'Trial 4' in chapter select will take you right back to Rizzle's 2nd testimony.

Oh damn I thought I'd found all of those. There is a chapter select at the title screen though. I'll fix this problem now you've let me know about it, thanks!

Thank you very much :)

Do I need to upload anything? I'm sorry, I'm new to the whole open source license thing.

Really sorry. I only just saw the competition checklist. I've never done an open source license before. I thought it was enough to include the source code and all my files, which I did, but I don't even know which license to use or anything like that. Is GPL2 ok? I honestly don't know what I'm doing with this.

Sorry if I'm too late, I was honestly crunching so hard just to get the thing working in time for submission I didn't see the checklist.