Recent community posts
At this moment I’m busy with homeworks and projects, but I already have in mind a mega pack to keep all the 0x72 universe sprites together, mixed with other inspired assets and I’ve already made several sprites for that so I just need some time to prepare everything.
Are you still planning on relasing the source code of this generator? I was thinking about trying to recreate it in Unity and maybe use it for a small game I'm working on during my freetime.
I'm currently using Unity and 25 fps is perfect for animations. Also, like shown in the images, there are no attack animations. Basically it's a weapon that rotates around the player, like in Nuclear Throne, Enter the Gungeon and others. But if you don't like this way, just try make something yourself, with some immagination you can find an idea.
Depends on what program you are using, for example I'm using Aseprite, which automatically sets the correct frames per seconds value and using an extension for Unity I import it into the engine. From what I've tried, 25 fps for the animations are perfect.
Just found this tool. Man, that's awesome, so simple and easy to use. Love how also the notes, the small title and description are random. This gives so much inspiration. I've noticed that it's a bit slow the tool, but I hope you'll solve this problem. Also, what font have you used for notes and titles?
After playing for a bit, the game glitched and had invulnerability for all the game. I really enojeyed this game, especially for the mechanic of different bullets with different effects (maybe the bullet that kill yoursel is too much). So yea, it's a mechanic I've never seen before. Nice!
Nice game! Reached the 6th floor and died. Those dirty skeletons.
I'm pretty curious on how you made the weapon attack. In my little project I'm working on in the free time I've only made the weapon rotate around the player at a certain distance and don't know how to do the attack.
Also, amazing game!
The game is really good.
The attack system is really satisfying, maybe with some movement limitations. Just to give suggestions: flip the player based on mouse position and add the possibility of moving the weapon around the player
Small details like the red flash, the dust trail and the blood particles make the difference in a game. What engine do you use, just to know?
Sorry for the bad english.
So you want to cut the sprites from the spritesheet?
Show some image so I could help you. I ended up making sprites for every frame of animation and if you want I can send you all the folder with everything ordered.
Really appreciate your work! I mean, it's a very original pixel art, simple and perfect for something like a Dungeon game (thing that now I'm working on). Keep the work boi!
But, want to know if you'll make (maybe one day, I'm only asking) the frontal and back position of the sprites.