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I don't have a Linux machine to test it on, but it _should_ work given how Unity is. I've added a Linux build to the available downloads. Please let me know if there are any issues.
It's not currently an enabled feature and unfortunately the project is on hold until I have time to get back to it, which hopefully will be within the coming month or so. I apologize for the inconvenience.
The program does not yet have the built in ability to make the splits. You will have to make them yourself, and sample text files should be provided.
If no file is opened, none of the commands will work.
Sorry, are there any more details you can give? I just tested with a blank splits file and "Save Splits" as well as "Save Best Splits" worked as expected. There could be something wrong with the file format (I'm just spitballing here) but I'm not sure what could be wrong.
Was this not a first run? Was there other time data put in originally? Just trying to figure out what to look at because
In-app creation is not implemented. Right now you have to manually edit the text file (I believe there are examples included.). Let me know if you have any other questions. I am trying to get back to addressing issues with this app right now.
They are not implemented. It is on the top of my to do list, I just have not gotten to it.
(The reason mostly being that I don't play PC games, so having the timer on top is just the natural way of play for me.)
But rest assured that they are planned. It's just a matter of finding the time.
The way the core of TST is made does not allow for this. It builds based upon what the split file is like (along with other settings not currently in the Mac OS version but intended to come).
Although this could be a feature, generally I use OBS settings to fit it as I need it and I know that TST will always be the same window size. Is there a reason that you cannot just use the properties in OBS (or X-Split) to get the desired results?