See you on the 30th! 🔥
retroromrunner
Creator of
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I really like this idea - so creative and very immersive! This is like the spooky operating system I wish we had": "AfterLife OS". I wasn't entirely sure what I was doing though. The text in the emails was a bit much to read. I wonder if the emails could be much more brief and give instant feedback when you categorize it like "Good" or "Bad" or just show a score increase/penalty if you picked the right option (actually, maybe an "afterlife" progress bar could be your life or something and it adjusts each time you categorize an email). I'd definitely play this more if you complete the game and publish! Great job!
This is fun! I love the zooming in and pixelating retro graphics. The movement is very fluid too. It's also creative using your light as a laser gun like an alien movie while it charges up to blast the zombies in a line. The difficulty was kinda high though, maybe the laser could charge faster or the zombies could be more gradual appearing for the first stage. Well done on the atmosphere and effects, keep it up!
I really like this idea of a GameBoy console rom and the original artwork. The game is a little difficult though! Maybe the zombies could just go in a straight line and not follow after the player to make it easier to move from house to house - or a way to shoot/freeze the zombies or something. Nice job though!
Hi! Happy to explain — GRAVE TITHE was designed and built today, October 16, during the jam.
I build with AI assistance, which I disclosed on the submission form exactly as the rules ask: the code was written with AI help, and all art and audio are procedural, generated in code at runtime. That's honestly how it came together so fast — it's a single HTML file built around the NECROMANCY theme.
The timestamps are all public, if you'd like to check: the game file was created today at 1:20 PM EDT, and the GitHub repo was created today at 1:49 PM EDT with all 19 commits from today — the whole build and tuning history is in the open: https://github.com/retroromrunner/grave-tithe
Nothing was started before the jam began. I get why the quick submission looked suspicious, and I'm glad to answer anything else — please let me know if the entry can be reinstated. Thank you!
The manor has a new haunt — and this time it's in color. DREADHOLLOW MANOR is a haunted-house game for the Game Boy Color, rebuilt from scratch from my Atari 2600 original.
You are an explorer trapped in the manor. Each night, three relics — a chalice, a skull, and an amulet — are hidden somewhere in the six rooms: the Library, the Foyer, the Chapel, the Cellar, the Crypt, and the Attic. Find all three and the manor releases you... to the next, darker night.
On the first night a single wraith hunts you. Every night after adds another, up to five. They fade into existence — that flicker is your warning — then drift through the furniture toward you. Banish them with your lantern bolt (A/B), grab the relics, and don't let a fully-formed wraith touch you. Three lives, endless nights.
It's a free ROM download that runs in any Game Boy Color emulator or on real hardware with a flash cart — and the full C source (GBDK-2020) is on GitHub if you want to see how it ticks.
Play it here: https://retroromrunner.itch.io/dreadhollow-gbc









