You noticed! I tried to add at least a little strategy. Thanks for playing!
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Nice. I'm also a programmer first, with art and music/sound distantly second. This resolution is 160x90, which is pretty small but great if you're not looking for much detail. Text is definitely the hardest part when working with such a small resolution but it's nice since it goes into both 720 and 1080 evenly. But you could also go 320x180 if you need more room. You should definitely go for it in a future jam!
Thanks! No, it's not a custom engine. Just a set of limitations for colors, sounds, and resolution that are meant to give the feel of an old classic home console but are hopefully a little more modern in terms of controls. I'm hoping to make more games for my fake "console" in future game jams.
Thanks for playing! Definitely agree with the lacking enemy types and balance. Got a late jump on this (didn't even start until the jam was about half way over!) I'm just happy I finished it. Will definitely be looking to improve in the next one! Appreciate the feedback.
Thanks! The retro style is partly by choice and partly by my limited artistic abilities. But I'm happy with how it turned out. I originally had just arrow keys but was personally struggling a little with it so I moved it to WASD. Should have just done both. Duh! Thanks for playing!
Great job! Agree with some of the other comments about movement. I think it's a tad too fast, there's not quite enough time to react. I also had trouble telling the difference between the objects because they looked similar both in color and shape. I hit quite a few lamps thinking they were coins to collect. Pixel art looks great and I really like the concept.
Very cool NES-style game. I was hooked for a while. Got stuck on stage 12! Well done. Was a little confused at first about the fact that the sword was a consumable. The character was carrying a sword and I couldn't attack! Fun game.