Thank you for playing! I'm glad you liked it. I wrote these down while listening to your video:
- On the topic of the story it's not gonna get any less confusing unfortunately, I'm not really adequate at explaining things and the whole Vanlen series is the remnants of a larger game I was working on that didn't take place on Earth about aliens that were supposed to be beyond human comprehension... I kept telling myself I'd make it one day so everything would make sense but it's been about 3 years now.
- The ten encounters at the start are definitely excessive, I apologize for them. I've replayed it a few times myself and wondered what I was thinking. I should've kept it at five. The sequels don't have required trash mobs like that. Vanlen 3 has upgrade points you can gain from beating enemies, though.
- Battles in the 2 sequels both have a battle retry option, so if you decide to play them you won't have to suffer through rewatching cutscenes.
- You can copy the eventing I've put into my games, just open the project file and check it out and ask questions if you need to. The following character in this game was easy but it only works with one other character.
- Vanlen's rant to Eric is a little edgy, I think she's mostly just trying to make Eric feel better in her own weird way. Though, she's not really the comforting type...
- Okay that graphical glitch with the final boss was fucked up, I don't know why she appeared when she did but the reason you weren't hitting her is because she wasn't supposed to be there.
- Vriska's a great asshole character.
- The dark, fucked up truth about Vanlen is that she's a healer who can fly and that's the extent of her powers. If you took away her sword she'd basically be useless and she was caught off guard by Ian suddenly beating her ass. She gets sent on low tier grunt work most of the time because of that but her boss would never admit this to her.
- The jump was fixed as of the 3rd game, and future games will have higher jumps.
- Thank you for the compliments on the dialogue, by the way. I tried to make them feel like real people.