I really enjoyed my time with this game! The battle system did kind of turn into "Penny beats the shit out of the enemy while Ian spams heal," but it was still engaging enough in the last few fights, and I almost lost to the final boss. Pretty well-balanced all around. Loved loved loved Penny and Ian so much. They're great, they're wonderful! You really know how to evenly spread the "haha jokes" and sarcasm/snarkiness alongside the really genuine stuff, I was moved. Also impressed at basically everything in the game being custom-made. Great work!
The battle system definitely needs more work, and I'll probably come back to it at some point to make everything more polished, as I really only focused on making the final boss hard enough. I was worried the genuine moments would be too jarring with the overall tone so I'm very glad you like them.
There's a lot I enjoyed in this game, the art and dialogue in particular. I love how you use colors! They fitted every character and the orange/blue (or periwinkle) for the MCs and the text was pleasant. The intro scene was pretty darn cute! Heck, everything Ian and Penny did together were cute. The swap mechanic was a cool idea and it's impressive that you managed to give different dialogue for everyone and everything. Everyone had personality and I enjoyed reading their profiles. The enemy sprites were also top-notch, there's a good balance of cool, weird and scary designs.
The battles felt odd at first due to the lack of feedback. I couldn't tell how much damage I was dealing, what buffs I currently had, and if there was a buff limit. Some impact sound effects would've been cool too. Nonetheless, I liked that buffs were pretty vital and was able to mostly breeze through by spamming Ian's atk&def buff at the start and then heal spam later. Dimanche's final fight was a good challenge, I had to use full heals and buffs until his attacks became manageable. His glitchy text was a nice touch.
Dimanche's pretty funny with the reveals at the end, was surprised that his original concept was some alien looking thing. Also, his name is spelled as Dimance in his profile, probably a mistake. Ian and Penny's kiss moment and in their ending artwork were super cute. Chuckled at the thought of a cum button, still have no idea how to activate it though. I've played the game twice now for the contestants' dialogue. All in all, I had a great time! Good work.
I'm glad you like my characters and their colors. I tried to make Ian and Penny cute despite their slightly off-putting personalities and tendency to overshare.
Yeah I definitely should add more sound feedback in a later update, I guess it kinda slipped my mind. Also I need to give the bosses health bars. The buffs I kinda needed to make vital because otherwise Ian would just be chopped liver. In general I really need to work on the battle system because I put way too much time into getting it working rather than getting it good.
Dimanche was definitely my favorite character to work on, and the alien thing he had going on was some intense plastic surgery he got done to feel above others. But that felt ooc the more I developed him. He's a fun dork even if he's shady and questionable at times. Thank you for catching that typo btw.
The cum button is a joke, the symbol is from wingdings. There's nothing bound to it, I just thought it was funny.
Comments
I really enjoyed my time with this game! The battle system did kind of turn into "Penny beats the shit out of the enemy while Ian spams heal," but it was still engaging enough in the last few fights, and I almost lost to the final boss. Pretty well-balanced all around. Loved loved loved Penny and Ian so much. They're great, they're wonderful! You really know how to evenly spread the "haha jokes" and sarcasm/snarkiness alongside the really genuine stuff, I was moved. Also impressed at basically everything in the game being custom-made. Great work!
Thank you for playing my game!
The battle system definitely needs more work, and I'll probably come back to it at some point to make everything more polished, as I really only focused on making the final boss hard enough. I was worried the genuine moments would be too jarring with the overall tone so I'm very glad you like them.
There's a lot I enjoyed in this game, the art and dialogue in particular. I love how you use colors! They fitted every character and the orange/blue (or periwinkle) for the MCs and the text was pleasant. The intro scene was pretty darn cute! Heck, everything Ian and Penny did together were cute. The swap mechanic was a cool idea and it's impressive that you managed to give different dialogue for everyone and everything. Everyone had personality and I enjoyed reading their profiles. The enemy sprites were also top-notch, there's a good balance of cool, weird and scary designs.
The battles felt odd at first due to the lack of feedback. I couldn't tell how much damage I was dealing, what buffs I currently had, and if there was a buff limit. Some impact sound effects would've been cool too. Nonetheless, I liked that buffs were pretty vital and was able to mostly breeze through by spamming Ian's atk&def buff at the start and then heal spam later. Dimanche's final fight was a good challenge, I had to use full heals and buffs until his attacks became manageable. His glitchy text was a nice touch.
Dimanche's pretty funny with the reveals at the end, was surprised that his original concept was some alien looking thing. Also, his name is spelled as Dimance in his profile, probably a mistake. Ian and Penny's kiss moment and in their ending artwork were super cute. Chuckled at the thought of a cum button, still have no idea how to activate it though. I've played the game twice now for the contestants' dialogue. All in all, I had a great time! Good work.
Thank you for playing my game!
I'm glad you like my characters and their colors. I tried to make Ian and Penny cute despite their slightly off-putting personalities and tendency to overshare.
Yeah I definitely should add more sound feedback in a later update, I guess it kinda slipped my mind. Also I need to give the bosses health bars. The buffs I kinda needed to make vital because otherwise Ian would just be chopped liver. In general I really need to work on the battle system because I put way too much time into getting it working rather than getting it good.
Dimanche was definitely my favorite character to work on, and the alien thing he had going on was some intense plastic surgery he got done to feel above others. But that felt ooc the more I developed him. He's a fun dork even if he's shady and questionable at times. Thank you for catching that typo btw.
The cum button is a joke, the symbol is from wingdings. There's nothing bound to it, I just thought it was funny.