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retep20

4
Posts
18
Following
A member registered Jul 18, 2025

Recent community posts

The UI looks really nice! Text still needs to be spell checked for spelling and grammar, some clipping with objects like the squid horror, and clearly nothing visible under clothes, when characters move in some cutscenes. Audio skipped a bit during a certain part, should be checked. While I forgot to mention it last time, when trying to go to the town or forest, it would send me back to when Hanna wakes up from the nightmare, instead of the start of the most recent quest. I would suggest having a internal for thought for Hanna, then making her go back, rather than the current setup. The saves from the previous demo were carried over, so there isn't anyway to start a completely new game when all three save files are filled. Good work so far!

turning off the generator for the fence is extremely buggy, after interacting, it takes a while for the player to sprint, too long to get back to the fence. And the generator can't be turned off again no matter how many times you interact with it.

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I now know you want players to swing the vines on the cliff to climb over, they should be made more bright green to be noticeable, but not bright enough to still keep with the dark night. For driving the bandits away from the farm, it is not clear enough what the goal is completely, or  that you can bring the chicken spirits to the circles to restore your health, and the spawning of the chicken spirits should be a bit farther away from the bandits, or how to really use the squid spirits against the bandits. And targeting foes should be made more clear as a tutorial for the player. In general, much of the text needs to be spell checked.  Sorry for so much text. Looking forward to the next update!

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In the prologue section, trying to swing the second platform to the other side to lower that side's drawbridge for the cart, the platform doesn't swing far enough to jump across. And not have the character slip off the platform.