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The UI looks really nice! Text still needs to be spell checked for spelling and grammar, some clipping with objects like the squid horror, and clearly nothing visible under clothes, when characters move in some cutscenes. Audio skipped a bit during a certain part, should be checked. While I forgot to mention it last time, when trying to go to the town or forest, it would send me back to when Hanna wakes up from the nightmare, instead of the start of the most recent quest. I would suggest having a internal for thought for Hanna, then making her go back, rather than the current setup. The saves from the previous demo were carried over, so there isn't anyway to start a completely new game when all three save files are filled. Good work so far!

(+1)

Thanks for the feedback! And for the patience... 😅. I'll continue to tune the UI for a bit while Ely finishes the rest of the item icons. Feels almost insanity-inducing how much it takes to get everything working half decently, but we'll keep pushing through. Fortunately, we managed to catch the portal bug in both the forest and the plains before updating the game, so that weird transition shouldn't happen anymore.

I don't know what's the best way to handle save files with these updates, so in the meantime, I advise erasing previous save files to avoid conflicts.

Once we get the UI to an acceptable state, we'll keep addressing the weakest aspects next. First, I need to fix a few broken shaders and materials. Then make a few adjustments to the level design of the farm scene, and then address the spelling issues. Thanks again for playing our game. It really helps us immensely.